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@@ -0,0 +1,27 @@
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+namespace Godot
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+{
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+ public partial class PackedScene
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+ {
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+ /// <summary>
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+ /// Instantiates the scene's node hierarchy, erroring on failure.
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+ /// Triggers child scene instantiation(s). Triggers a
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+ /// `Node.NotificationInstanced` notification on the root node.
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+ /// </summary>
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+ /// <typeparam name="T">The type to cast to. Should be a descendant of Node.</typeparam>
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+ public T Instance<T>(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class
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+ {
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+ return (T)(object)Instance(editState);
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+ }
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+
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+ /// <summary>
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+ /// Instantiates the scene's node hierarchy, returning null on failure.
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+ /// Triggers child scene instantiation(s). Triggers a
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+ /// `Node.NotificationInstanced` notification on the root node.
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+ /// </summary>
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+ /// <typeparam name="T">The type to cast to. Should be a descendant of Node.</typeparam>
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+ public T InstanceOrNull<T>(PackedScene.GenEditState editState = (PackedScene.GenEditState)0) where T : class
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+ {
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+ return Instance(editState) as T;
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+ }
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+ }
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+}
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