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Fix NodeTransition initialization and AnimationNode remapping method

Silc Renew 2 年之前
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fff3ae1d89

+ 16 - 1
doc/classes/AnimationNode.xml

@@ -187,9 +187,24 @@
 		</member>
 	</members>
 	<signals>
+		<signal name="animation_node_removed">
+			<param index="0" name="object_id" type="int" />
+			<param index="1" name="name" type="String" />
+			<description>
+				Emitted by nodes that inherit from this class and that have an internal tree when one of their nodes removes. The nodes that emit this signal are [AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], [AnimationNodeStateMachine], and [AnimationNodeBlendTree].
+			</description>
+		</signal>
+		<signal name="animation_node_renamed">
+			<param index="0" name="object_id" type="int" />
+			<param index="1" name="old_name" type="String" />
+			<param index="2" name="new_name" type="String" />
+			<description>
+				Emitted by nodes that inherit from this class and that have an internal tree when one of their node names changes. The nodes that emit this signal are [AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], [AnimationNodeStateMachine], and [AnimationNodeBlendTree].
+			</description>
+		</signal>
 		<signal name="tree_changed">
 			<description>
-				Emitted by nodes that inherit from this class and that have an internal tree when one of their nodes changes. The nodes that emit this signal are [AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], [AnimationNodeStateMachine], and [AnimationNodeBlendTree].
+				Emitted by nodes that inherit from this class and that have an internal tree when one of their nodes changes. The nodes that emit this signal are [AnimationNodeBlendSpace1D], [AnimationNodeBlendSpace2D], [AnimationNodeStateMachine], [AnimationNodeBlendTree] and [AnimationNodeTransition].
 			</description>
 		</signal>
 	</signals>

+ 19 - 1
scene/animation/animation_blend_space_1d.cpp

@@ -61,7 +61,15 @@ void AnimationNodeBlendSpace1D::_validate_property(PropertyInfo &p_property) con
 }
 
 void AnimationNodeBlendSpace1D::_tree_changed() {
-	emit_signal(SNAME("tree_changed"));
+	AnimationRootNode::_tree_changed();
+}
+
+void AnimationNodeBlendSpace1D::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {
+	AnimationRootNode::_animation_node_renamed(p_oid, p_old_name, p_new_name);
+}
+
+void AnimationNodeBlendSpace1D::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {
+	AnimationRootNode::_animation_node_removed(p_oid, p_node);
 }
 
 void AnimationNodeBlendSpace1D::_bind_methods() {
@@ -137,6 +145,8 @@ void AnimationNodeBlendSpace1D::add_blend_point(const Ref<AnimationRootNode> &p_
 	blend_points[p_at_index].position = p_position;
 
 	blend_points[p_at_index].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed), CONNECT_REFERENCE_COUNTED);
+	blend_points[p_at_index].node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);
+	blend_points[p_at_index].node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_removed), CONNECT_REFERENCE_COUNTED);
 
 	blend_points_used++;
 	emit_signal(SNAME("tree_changed"));
@@ -154,10 +164,14 @@ void AnimationNodeBlendSpace1D::set_blend_point_node(int p_point, const Ref<Anim
 
 	if (blend_points[p_point].node.is_valid()) {
 		blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed));
+		blend_points[p_point].node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_renamed));
+		blend_points[p_point].node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_removed));
 	}
 
 	blend_points[p_point].node = p_node;
 	blend_points[p_point].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed), CONNECT_REFERENCE_COUNTED);
+	blend_points[p_point].node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);
+	blend_points[p_point].node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_removed), CONNECT_REFERENCE_COUNTED);
 
 	emit_signal(SNAME("tree_changed"));
 }
@@ -177,12 +191,16 @@ void AnimationNodeBlendSpace1D::remove_blend_point(int p_point) {
 
 	ERR_FAIL_COND(blend_points[p_point].node.is_null());
 	blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace1D::_tree_changed));
+	blend_points[p_point].node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_renamed));
+	blend_points[p_point].node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace1D::_animation_node_removed));
 
 	for (int i = p_point; i < blend_points_used - 1; i++) {
 		blend_points[i] = blend_points[i + 1];
 	}
 
 	blend_points_used--;
+
+	emit_signal(SNAME("animation_node_removed"), get_instance_id(), itos(p_point));
 	emit_signal(SNAME("tree_changed"));
 }
 

+ 4 - 3
scene/animation/animation_blend_space_1d.h

@@ -66,20 +66,21 @@ protected:
 
 	void _add_blend_point(int p_index, const Ref<AnimationRootNode> &p_node);
 
-	void _tree_changed();
-
 	StringName blend_position = "blend_position";
 	StringName closest = "closest";
 	StringName length_internal = "length_internal";
 
 	BlendMode blend_mode = BLEND_MODE_INTERPOLATED;
 
-protected:
 	bool sync = false;
 
 	void _validate_property(PropertyInfo &p_property) const;
 	static void _bind_methods();
 
+	virtual void _tree_changed() override;
+	virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) override;
+	virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node) override;
+
 public:
 	virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
 	virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;

+ 22 - 4
scene/animation/animation_blend_space_2d.cpp

@@ -81,6 +81,8 @@ void AnimationNodeBlendSpace2D::add_blend_point(const Ref<AnimationRootNode> &p_
 	blend_points[p_at_index].position = p_position;
 
 	blend_points[p_at_index].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed), CONNECT_REFERENCE_COUNTED);
+	blend_points[p_at_index].node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);
+	blend_points[p_at_index].node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_removed), CONNECT_REFERENCE_COUNTED);
 	blend_points_used++;
 
 	_queue_auto_triangles();
@@ -100,9 +102,13 @@ void AnimationNodeBlendSpace2D::set_blend_point_node(int p_point, const Ref<Anim
 
 	if (blend_points[p_point].node.is_valid()) {
 		blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed));
+		blend_points[p_point].node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_renamed));
+		blend_points[p_point].node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_removed));
 	}
 	blend_points[p_point].node = p_node;
 	blend_points[p_point].node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed), CONNECT_REFERENCE_COUNTED);
+	blend_points[p_point].node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);
+	blend_points[p_point].node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_removed), CONNECT_REFERENCE_COUNTED);
 
 	emit_signal(SNAME("tree_changed"));
 }
@@ -122,6 +128,8 @@ void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
 
 	ERR_FAIL_COND(blend_points[p_point].node.is_null());
 	blend_points[p_point].node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendSpace2D::_tree_changed));
+	blend_points[p_point].node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_renamed));
+	blend_points[p_point].node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendSpace2D::_animation_node_removed));
 
 	for (int i = 0; i < triangles.size(); i++) {
 		bool erase = false;
@@ -144,6 +152,8 @@ void AnimationNodeBlendSpace2D::remove_blend_point(int p_point) {
 		blend_points[i] = blend_points[i + 1];
 	}
 	blend_points_used--;
+
+	emit_signal(SNAME("animation_node_removed"), get_instance_id(), itos(p_point));
 	emit_signal(SNAME("tree_changed"));
 }
 
@@ -598,10 +608,6 @@ Ref<AnimationNode> AnimationNodeBlendSpace2D::get_child_by_name(const StringName
 	return get_blend_point_node(p_name.operator String().to_int());
 }
 
-void AnimationNodeBlendSpace2D::_tree_changed() {
-	emit_signal(SNAME("tree_changed"));
-}
-
 void AnimationNodeBlendSpace2D::set_blend_mode(BlendMode p_blend_mode) {
 	blend_mode = p_blend_mode;
 }
@@ -618,6 +624,18 @@ bool AnimationNodeBlendSpace2D::is_using_sync() const {
 	return sync;
 }
 
+void AnimationNodeBlendSpace2D::_tree_changed() {
+	AnimationRootNode::_tree_changed();
+}
+
+void AnimationNodeBlendSpace2D::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {
+	AnimationRootNode::_animation_node_renamed(p_oid, p_old_name, p_new_name);
+}
+
+void AnimationNodeBlendSpace2D::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {
+	AnimationRootNode::_animation_node_removed(p_oid, p_node);
+}
+
 void AnimationNodeBlendSpace2D::_bind_methods() {
 	ClassDB::bind_method(D_METHOD("add_blend_point", "node", "pos", "at_index"), &AnimationNodeBlendSpace2D::add_blend_point, DEFVAL(-1));
 	ClassDB::bind_method(D_METHOD("set_blend_point_position", "point", "pos"), &AnimationNodeBlendSpace2D::set_blend_point_position);

+ 4 - 3
scene/animation/animation_blend_space_2d.h

@@ -85,14 +85,15 @@ protected:
 	void _update_triangles();
 	void _queue_auto_triangles();
 
-	void _tree_changed();
-
-protected:
 	bool sync = false;
 
 	void _validate_property(PropertyInfo &p_property) const;
 	static void _bind_methods();
 
+	virtual void _tree_changed() override;
+	virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) override;
+	virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node) override;
+
 public:
 	virtual void get_parameter_list(List<PropertyInfo> *r_list) const override;
 	virtual Variant get_parameter_default_value(const StringName &p_parameter) const override;

+ 45 - 8
scene/animation/animation_blend_tree.cpp

@@ -721,12 +721,10 @@ void AnimationNodeTransition::get_parameter_list(List<PropertyInfo> *r_list) con
 Variant AnimationNodeTransition::get_parameter_default_value(const StringName &p_parameter) const {
 	if (p_parameter == time || p_parameter == prev_xfading) {
 		return 0.0;
-	} else if (p_parameter == prev_index) {
+	} else if (p_parameter == prev_index || p_parameter == current_index) {
 		return -1;
-	} else if (p_parameter == transition_request || p_parameter == current_state) {
-		return String();
 	} else {
-		return 0;
+		return String();
 	}
 }
 
@@ -748,6 +746,10 @@ void AnimationNodeTransition::set_input_count(int p_inputs) {
 	while (get_input_count() > p_inputs) {
 		remove_input(get_input_count() - 1);
 	}
+
+	pending_update = true;
+
+	emit_signal(SNAME("tree_changed")); // For updating connect activity map.
 	notify_property_list_changed();
 }
 
@@ -764,6 +766,11 @@ void AnimationNodeTransition::remove_input(int p_index) {
 	AnimationNode::remove_input(p_index);
 }
 
+bool AnimationNodeTransition::set_input_name(int p_input, const String &p_name) {
+	pending_update = true;
+	return AnimationNode::set_input_name(p_input, p_name);
+}
+
 void AnimationNodeTransition::set_input_as_auto_advance(int p_input, bool p_enable) {
 	ERR_FAIL_INDEX(p_input, get_input_count());
 	input_data.write[p_input].auto_advance = p_enable;
@@ -819,6 +826,22 @@ double AnimationNodeTransition::process(double p_time, bool p_seek, bool p_is_ex
 	bool switched = false;
 	bool restart = false;
 
+	if (pending_update) {
+		if (cur_current_index < 0 || cur_current_index >= get_input_count()) {
+			set_parameter(prev_index, -1);
+			if (get_input_count() > 0) {
+				set_parameter(current_index, 0);
+				set_parameter(current_state, get_input_name(0));
+			} else {
+				set_parameter(current_index, -1);
+				set_parameter(current_state, StringName());
+			}
+		} else {
+			set_parameter(current_state, get_input_name(cur_current_index));
+		}
+		pending_update = false;
+	}
+
 	if (!cur_transition_request.is_empty()) {
 		int new_idx = find_input(cur_transition_request);
 		if (new_idx >= 0) {
@@ -985,6 +1008,8 @@ void AnimationNodeBlendTree::add_node(const StringName &p_name, Ref<AnimationNod
 	emit_signal(SNAME("tree_changed"));
 
 	p_node->connect("tree_changed", callable_mp(this, &AnimationNodeBlendTree::_tree_changed), CONNECT_REFERENCE_COUNTED);
+	p_node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendTree::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);
+	p_node->connect("animation_node_removed", callable_mp(this, &AnimationNodeBlendTree::_animation_node_removed), CONNECT_REFERENCE_COUNTED);
 	p_node->connect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed).bind(p_name), CONNECT_REFERENCE_COUNTED);
 }
 
@@ -1047,6 +1072,8 @@ void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
 	{
 		Ref<AnimationNode> node = nodes[p_name].node;
 		node->disconnect("tree_changed", callable_mp(this, &AnimationNodeBlendTree::_tree_changed));
+		node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeBlendTree::_animation_node_renamed));
+		node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeBlendTree::_animation_node_removed));
 		node->disconnect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed));
 	}
 
@@ -1061,6 +1088,7 @@ void AnimationNodeBlendTree::remove_node(const StringName &p_name) {
 		}
 	}
 
+	emit_signal(SNAME("animation_node_removed"), get_instance_id(), p_name);
 	emit_changed();
 	emit_signal(SNAME("tree_changed"));
 }
@@ -1087,6 +1115,7 @@ void AnimationNodeBlendTree::rename_node(const StringName &p_name, const StringN
 	// Connection must be done with new name.
 	nodes[p_new_name].node->connect("changed", callable_mp(this, &AnimationNodeBlendTree::_node_changed).bind(p_new_name), CONNECT_REFERENCE_COUNTED);
 
+	emit_signal(SNAME("animation_node_renamed"), get_instance_id(), p_name, p_new_name);
 	emit_signal(SNAME("tree_changed"));
 }
 
@@ -1287,6 +1316,18 @@ void AnimationNodeBlendTree::_get_property_list(List<PropertyInfo> *p_list) cons
 	p_list->push_back(PropertyInfo(Variant::ARRAY, "node_connections", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR));
 }
 
+void AnimationNodeBlendTree::_tree_changed() {
+	AnimationRootNode::_tree_changed();
+}
+
+void AnimationNodeBlendTree::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {
+	AnimationRootNode::_animation_node_renamed(p_oid, p_old_name, p_new_name);
+}
+
+void AnimationNodeBlendTree::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {
+	AnimationRootNode::_animation_node_removed(p_oid, p_node);
+}
+
 void AnimationNodeBlendTree::reset_state() {
 	graph_offset = Vector2();
 	nodes.clear();
@@ -1295,10 +1336,6 @@ void AnimationNodeBlendTree::reset_state() {
 	emit_signal(SNAME("tree_changed"));
 }
 
-void AnimationNodeBlendTree::_tree_changed() {
-	emit_signal(SNAME("tree_changed"));
-}
-
 void AnimationNodeBlendTree::_node_changed(const StringName &p_node) {
 	ERR_FAIL_COND(!nodes.has(p_node));
 	nodes[p_node].connections.resize(nodes[p_node].node->get_input_count());

+ 7 - 1
scene/animation/animation_blend_tree.h

@@ -296,6 +296,8 @@ class AnimationNodeTransition : public AnimationNodeSync {
 	Ref<Curve> xfade_curve;
 	bool allow_transition_to_self = false;
 
+	bool pending_update = false;
+
 protected:
 	bool _get(const StringName &p_path, Variant &r_ret) const;
 	bool _set(const StringName &p_path, const Variant &p_value);
@@ -313,6 +315,7 @@ public:
 
 	virtual bool add_input(const String &p_name) override;
 	virtual void remove_input(int p_index) override;
+	virtual bool set_input_name(int p_input, const String &p_name) override;
 
 	void set_input_as_auto_advance(int p_input, bool p_enable);
 	bool is_input_set_as_auto_advance(int p_input) const;
@@ -358,7 +361,6 @@ class AnimationNodeBlendTree : public AnimationRootNode {
 
 	Vector2 graph_offset;
 
-	void _tree_changed();
 	void _node_changed(const StringName &p_node);
 
 	void _initialize_node_tree();
@@ -369,6 +371,10 @@ protected:
 	bool _get(const StringName &p_name, Variant &r_ret) const;
 	void _get_property_list(List<PropertyInfo> *p_list) const;
 
+	virtual void _tree_changed() override;
+	virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) override;
+	virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node) override;
+
 	virtual void reset_state() override;
 
 public:

+ 19 - 1
scene/animation/animation_node_state_machine.cpp

@@ -791,6 +791,8 @@ void AnimationNodeStateMachine::add_node(const StringName &p_name, Ref<Animation
 	emit_signal(SNAME("tree_changed"));
 
 	p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), CONNECT_REFERENCE_COUNTED);
+	p_node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);
+	p_node->connect("animation_node_removed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_removed), CONNECT_REFERENCE_COUNTED);
 }
 
 void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<AnimationNode> p_node) {
@@ -802,6 +804,8 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<Anima
 		Ref<AnimationNode> node = states[p_name].node;
 		if (node.is_valid()) {
 			node->disconnect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
+			node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_renamed));
+			node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_removed));
 		}
 	}
 
@@ -811,6 +815,8 @@ void AnimationNodeStateMachine::replace_node(const StringName &p_name, Ref<Anima
 	emit_signal(SNAME("tree_changed"));
 
 	p_node->connect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed), CONNECT_REFERENCE_COUNTED);
+	p_node->connect("animation_node_renamed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_renamed), CONNECT_REFERENCE_COUNTED);
+	p_node->connect("animation_node_removed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_removed), CONNECT_REFERENCE_COUNTED);
 }
 
 void AnimationNodeStateMachine::set_allow_transition_to_self(bool p_enable) {
@@ -884,10 +890,13 @@ void AnimationNodeStateMachine::remove_node(const StringName &p_name) {
 		Ref<AnimationNode> node = states[p_name].node;
 		ERR_FAIL_COND(node.is_null());
 		node->disconnect("tree_changed", callable_mp(this, &AnimationNodeStateMachine::_tree_changed));
+		node->disconnect("animation_node_renamed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_renamed));
+		node->disconnect("animation_node_removed", callable_mp(this, &AnimationNodeStateMachine::_animation_node_removed));
 	}
 
 	states.erase(p_name);
 
+	emit_signal(SNAME("animation_node_removed"), get_instance_id(), p_name);
 	emit_changed();
 	emit_signal(SNAME("tree_changed"));
 }
@@ -907,6 +916,7 @@ void AnimationNodeStateMachine::rename_node(const StringName &p_name, const Stri
 
 	_rename_transitions(p_name, p_new_name);
 
+	emit_signal(SNAME("animation_node_renamed"), get_instance_id(), p_name, p_new_name);
 	emit_changed();
 	emit_signal(SNAME("tree_changed"));
 }
@@ -1365,7 +1375,15 @@ Vector2 AnimationNodeStateMachine::get_node_position(const StringName &p_name) c
 
 void AnimationNodeStateMachine::_tree_changed() {
 	emit_changed();
-	emit_signal(SNAME("tree_changed"));
+	AnimationRootNode::_tree_changed();
+}
+
+void AnimationNodeStateMachine::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {
+	AnimationRootNode::_animation_node_renamed(p_oid, p_old_name, p_new_name);
+}
+
+void AnimationNodeStateMachine::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {
+	AnimationRootNode::_animation_node_removed(p_oid, p_node);
 }
 
 void AnimationNodeStateMachine::_bind_methods() {

+ 4 - 1
scene/animation/animation_node_state_machine.h

@@ -207,7 +207,6 @@ private:
 
 	Vector2 graph_offset;
 
-	void _tree_changed();
 	void _remove_transition(const Ref<AnimationNodeStateMachineTransition> p_transition);
 	void _rename_transitions(const StringName &p_name, const StringName &p_new_name);
 	bool _can_connect(const StringName &p_name, Vector<AnimationNodeStateMachine *> p_parents = Vector<AnimationNodeStateMachine *>());
@@ -221,6 +220,10 @@ protected:
 	void _get_property_list(List<PropertyInfo> *p_list) const;
 	bool _check_advance_condition(const Ref<AnimationNodeStateMachine> p_state_machine, const Ref<AnimationNodeStateMachineTransition> p_transition) const;
 
+	virtual void _tree_changed() override;
+	virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) override;
+	virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node) override;
+
 	virtual void reset_state() override;
 
 public:

+ 56 - 0
scene/animation/animation_tree.cpp

@@ -453,6 +453,8 @@ void AnimationNode::_bind_methods() {
 	GDVIRTUAL_BIND(_has_filter);
 
 	ADD_SIGNAL(MethodInfo("tree_changed"));
+	ADD_SIGNAL(MethodInfo("animation_node_renamed", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
+	ADD_SIGNAL(MethodInfo("animation_node_removed", PropertyInfo(Variant::INT, "object_id"), PropertyInfo(Variant::STRING, "name")));
 
 	BIND_ENUM_CONSTANT(FILTER_IGNORE);
 	BIND_ENUM_CONSTANT(FILTER_PASS);
@@ -465,15 +467,33 @@ AnimationNode::AnimationNode() {
 
 ////////////////////
 
+void AnimationRootNode::_tree_changed() {
+	emit_signal(SNAME("tree_changed"));
+}
+
+void AnimationRootNode::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {
+	emit_signal(SNAME("animation_node_renamed"), p_oid, p_old_name, p_new_name);
+}
+
+void AnimationRootNode::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {
+	emit_signal(SNAME("animation_node_removed"), p_oid, p_node);
+}
+
+////////////////////
+
 void AnimationTree::set_tree_root(const Ref<AnimationNode> &p_root) {
 	if (root.is_valid()) {
 		root->disconnect("tree_changed", callable_mp(this, &AnimationTree::_tree_changed));
+		root->disconnect("animation_node_renamed", callable_mp(this, &AnimationTree::_animation_node_renamed));
+		root->disconnect("animation_node_removed", callable_mp(this, &AnimationTree::_animation_node_removed));
 	}
 
 	root = p_root;
 
 	if (root.is_valid()) {
 		root->connect("tree_changed", callable_mp(this, &AnimationTree::_tree_changed));
+		root->connect("animation_node_renamed", callable_mp(this, &AnimationTree::_animation_node_renamed));
+		root->connect("animation_node_removed", callable_mp(this, &AnimationTree::_animation_node_removed));
 	}
 
 	properties_dirty = true;
@@ -1982,11 +2002,46 @@ void AnimationTree::_tree_changed() {
 	properties_dirty = true;
 }
 
+void AnimationTree::_animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name) {
+	ERR_FAIL_COND(!property_reference_map.has(p_oid));
+	String base_path = property_reference_map[p_oid];
+	String old_base = base_path + p_old_name;
+	String new_base = base_path + p_new_name;
+	for (const PropertyInfo &E : properties) {
+		if (E.name.begins_with(old_base)) {
+			String new_name = E.name.replace_first(old_base, new_base);
+			property_map[new_name] = property_map[E.name];
+			property_map.erase(E.name);
+		}
+	}
+
+	//update tree second
+	properties_dirty = true;
+	_update_properties();
+}
+
+void AnimationTree::_animation_node_removed(const ObjectID &p_oid, const StringName &p_node) {
+	ERR_FAIL_COND(!property_reference_map.has(p_oid));
+	String base_path = String(property_reference_map[p_oid]) + String(p_node);
+	for (const PropertyInfo &E : properties) {
+		if (E.name.begins_with(base_path)) {
+			property_map.erase(E.name);
+		}
+	}
+
+	//update tree second
+	properties_dirty = true;
+	_update_properties();
+}
+
 void AnimationTree::_update_properties_for_node(const String &p_base_path, Ref<AnimationNode> node) {
 	ERR_FAIL_COND(node.is_null());
 	if (!property_parent_map.has(p_base_path)) {
 		property_parent_map[p_base_path] = HashMap<StringName, StringName>();
 	}
+	if (!property_reference_map.has(node->get_instance_id())) {
+		property_reference_map[node->get_instance_id()] = p_base_path;
+	}
 
 	if (node->get_input_count() && !input_activity_map.has(p_base_path)) {
 		Vector<Activity> activity;
@@ -2032,6 +2087,7 @@ void AnimationTree::_update_properties() {
 	}
 
 	properties.clear();
+	property_reference_map.clear();
 	property_parent_map.clear();
 	input_activity_map.clear();
 	input_activity_map_get.clear();

+ 8 - 0
scene/animation/animation_tree.h

@@ -167,6 +167,11 @@ VARIANT_ENUM_CAST(AnimationNode::FilterAction)
 class AnimationRootNode : public AnimationNode {
 	GDCLASS(AnimationRootNode, AnimationNode);
 
+protected:
+	virtual void _tree_changed();
+	virtual void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name);
+	virtual void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node);
+
 public:
 	AnimationRootNode() {}
 };
@@ -326,9 +331,12 @@ private:
 	friend class AnimationNode;
 	bool properties_dirty = true;
 	void _tree_changed();
+	void _animation_node_renamed(const ObjectID &p_oid, const String &p_old_name, const String &p_new_name);
+	void _animation_node_removed(const ObjectID &p_oid, const StringName &p_node);
 	void _update_properties();
 	List<PropertyInfo> properties;
 	HashMap<StringName, HashMap<StringName, StringName>> property_parent_map;
+	HashMap<ObjectID, StringName> property_reference_map;
 	HashMap<StringName, Pair<Variant, bool>> property_map; // Property value and read-only flag.
 
 	struct Activity {