Hugo Locurcio
|
2dc7b03a82
Allow using between 1 and 8 cascades for SDFGI
|
3 years ago |
JFonS
|
e432181dc3
Merge pull request #55418 from Calinou/voxelgi-dynamic-map-use-16-bit-depth
|
3 years ago |
Rémi Verschelde
|
7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
|
3 years ago |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
3 years ago |
Rémi Verschelde
|
46d384060e
Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive
|
3 years ago |
Hugo Locurcio
|
89ec3d3bc7
Remove or make verbose some debugging prints
|
3 years ago |
Hugo Locurcio
|
565f9c0448
Use 16-bit depth to improve dynamic VoxelGI performance
|
3 years ago |
Nathan Franke
|
dd30253cdc
PackedByteArray, Array slice end exclusive, rename subarray to slice
|
3 years ago |
Je06jm
|
20deb0917d
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
|
3 years ago |
clayjohn
|
0eff109a21
Added SSIL post processing effect
|
4 years ago |
clayjohn
|
1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
|
3 years ago |
Hugo Locurcio
|
265bae824f
Remove unimplemented `Environment.ambient_light_occlusion_color` property
|
3 years ago |
Hugo Locurcio
|
ba65730cbf
Rename RID's `getornull()` to `get_or_null()`
|
3 years ago |
Anilforextra
|
90908cd67d
Add Get Center Method for Rect2/Rect2i and AABB.
|
4 years ago |
Hugo Locurcio
|
2c507cd426
Use the Light3D Indirect Energy property in SDFGI
|
4 years ago |
reduz
|
6027cd0a1d
Fixes to mobile renderer
|
4 years ago |
reduz
|
ab3314e955
Fix SDFGI
|
4 years ago |
reduz
|
37776b2867
Clean up RenderingServer and its bindings
|
4 years ago |
Lightning_A
|
e28fd07b2b
Rename `instance()`->`instantiate()` when it's a verb
|
4 years ago |
reduz
|
32625145c8
Rename GI Classes
|
4 years ago |
Aaron Franke
|
de3f6699a5
Rename Transform to Transform3D in core
|
4 years ago |
Bastiaan Olij
|
308b26762b
Split RenderDataRD struct from RenderState struct to simplify passing our render data around the renderer.
|
4 years ago |
Bastiaan Olij
|
58ff0dac1a
Create mobile renderer
|
4 years ago |
Rémi Verschelde
|
8247667a3e
Core: Drop custom `copymem`/`zeromem` defines
|
4 years ago |
Bastiaan Olij
|
dad40fa2df
Move clustered renderer functionality
|
4 years ago |
Bastiaan Olij
|
73b5eb2673
Combine init_gi and init_sdfgi into a single init
|
4 years ago |
Bastiaan Olij
|
760be46a81
Renamed SDGIShader to SDFGIShader and moved a bunch of things to private
|
4 years ago |
Bastiaan Olij
|
1f96ba5141
Moving GI code into RendererServerGIRD
|
4 years ago |