Commit History

作者 SHA1 備註 提交日期
  Bastiaan Olij 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 3 年之前
  Bastiaan Olij 0b4fd92a17 Moved particles into ParticlesStorage 3 年之前
  Bastiaan Olij b6faf6c6c0 Move light, reflection probe and lightmap into LightStorage 3 年之前
  Bastiaan Olij 6b28d94e77 Merge canvas and decal into TextureStorage and add render target 3 年之前
  Bastiaan Olij b8be7903f3 Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 3 年之前
  Bastiaan Olij 36defd1179 Extract global variable, shader and material storage 3 年之前
  Bastiaan Olij 0fe06e9467 Extract Decal and Decal atlas from Storage class 3 年之前
  Bastiaan Olij 57e5a33623 Split dummy renderer classes into separate files 3 年之前
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 年之前
  reduz 38d164c74b Refactor VisibilityNotifier 4 年之前
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 年之前
  reduz 2787ad65be RenderingServer reorganization 4 年之前
  reduz e93b2242c2 Reorganize rendering server. 4 年之前
  lupoDharkael 95a1400a2a Replace NULL with nullptr 5 年之前
  Rémi Verschelde 0c320a6bf3 More server renames for consistency after #37361 5 年之前
  Juan Linietsky a6f3bc7c69 Renaming of servers for coherency. 5 年之前