Dario
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057367bf4f
Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support.
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1 year ago |
Dario
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e2984af013
Add motion vector support for animated surfaces like skeletons or blend shapes.
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2 years ago |
Rémi Verschelde
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04c2bc5a37
Merge pull request #80424 from DarioSamo/rd-buffer-copy-vulkan
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2 years ago |
Dario
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420f3890b0
Fix incorrect error checking and notifications introduced in PR #80414.
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2 years ago |
Dario
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0d7deca4e2
Add buffer_copy method to RenderingDevice interface and an implementation for the Vulkan driver.
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2 years ago |
Dario
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5155870d64
Improve handling of motion vectors for multimesh instances.
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2 years ago |
bitsawer
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dab0871d41
Fix invalid RID errors when freeing a mesh with blend shapes
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2 years ago |
Lyuma
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791d8001db
Fix AABB for unused bones
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2 years ago |
SlugFiller
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06a1fe0364
Fix AABB calculation for meshes using Skeleton2D
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2 years ago |
Ricardo Buring
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497f5576c1
Fix MultiMesh visible_instance_count being ignored after the first frame
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2 years ago |
Ricardo Buring
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086b9e0c59
Notify dependencies when setting custom mesh AABB
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2 years ago |
clayjohn
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cdc6c00b5f
Check if Skeleton exists before reading when calculating blend shapes
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2 years ago |
clayjohn
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eb9c2b878a
Automatically transform Skeleton2D calculations so pivots are not needed
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2 years ago |
bitsawer
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8c25bcdb84
Fix range loop iteration regressions
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2 years ago |
kobewi
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615c517034
Use range iterators in LocalVector loops
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Rémi Verschelde
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2b056115ef
Merge pull request #70091 from clayjohn/bone-aabbs
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2 years ago |
clayjohn
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ef246d9156
Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain
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2 years ago |
clayjohn
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b7088bbf52
Cache mesh AABB when modified by skeleton and update instance AABB when
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2 years ago |
Nathan Franke
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aef261aa2a
fix aabb errors on meshes with bones on multiple surfaces
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2 years ago |
Yuri Rubinsky
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acaf38cfbc
Expose `BarrierMask` as flags enum in `RenderingDevice`
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2 years ago |
clayjohn
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0e5a98cdd8
Fix drawing of 2D skeletons in the RD renderer.
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2 years ago |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 years ago |
Haoyu Qiu
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ffdac72eaa
Add various null checks in RenderingServer
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2 years ago |
Clay John
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f709596631
Merge pull request #65418 from JFonS/taa_multimesh
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3 years ago |
jfons
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74cdee4cb5
Add motion vectors support for MultiMeshInstance
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3 years ago |
Aaron Franke
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817ae95667
Replace AABB has_no_volume with has_volume
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3 years ago |
Rémi Verschelde
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7b4927bb5f
Merge pull request #60309 from The-O-King/oct
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3 years ago |
clayjohn
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bbbcdd725a
Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone
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3 years ago |
Aaron Franke
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f91934872d
Use a const ref for the bone AABB in rendering code
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3 years ago |