Commit History

Author SHA1 Message Date
  Juan Linietsky 0586e18449 Custom material support seems complete. 6 years ago
  Juan Linietsky 8bbbb97336 Completed material/2D shader support (missing SCREEN_TEXTURE) 6 years ago
  Juan Linietsky ef083a583b Modified light rendering to make it more compatible. 6 years ago
  Juan Linietsky a7b2ac7bb1 Normalmapping and Specularmapping working in 2D engine 6 years ago
  Juan Linietsky e3905f9af3 Added ability to retrieve back textures stored on GPU 6 years ago
  Juan Linietsky e1b3444415 Bugfixes and ability to better specify filter and repeat modes everywhere. 6 years ago
  Juan Linietsky 1b4281b895 basic 2D engine is more or less working with Vulkan, including editor. 6 years ago
  Juan Linietsky 42b44f43ee Basic 2D engine is more or less working, needs more work for editor to be usable. 6 years ago
  Juan Linietsky 9b0dd4f571 A lot of progress with canvas rendering, still far from working. 6 years ago
  Juan Linietsky 836c2109a0 Changed my mind on Vulkan image API, images should now include mipmaps 6 years ago
  Juan Linietsky 9ffe57a10e Modify RenderingDevice to use RIDs, now that they are O(1) 6 years ago
  Juan Linietsky 1522d8c3ee Added support for push constants 6 years ago
  Juan Linietsky edb6966024 Improved validation of attachments 6 years ago
  Juan Linietsky fd188ddd51 Initial work on Vulkan: 6 years ago