Commit History

Author SHA1 Message Date
  Eidolon 08f4560e69 Add optional depth fog 2 years ago
  Silc Lizard (Tokage) Renew 67e38709fd Avoid unqualified-id "near" and "far" in Node3DEditor/Viewport 1 year ago
  Pedro J. Estébanez fe4850c0d0 Use mingw-std-threads in MinGW builds 1 year ago
  Raul Santos 7560340ef6 Rename `center` method to `get_center` in Plane. 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  NumbuhFour 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2 years ago
  Rémi Verschelde d63c6fc463 Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 2 years ago
  Hugo Locurcio 699e9f7966 Add Environment properties to control fog rendering on background sky 3 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Bastiaan Olij f579125eeb Restructure environment in render implementation 3 years ago
  Bastiaan Olij 0bd042c601 Change RendererSceneRender::GeometryInstance so more code is shared among renderers 3 years ago
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 3 years ago
  jfons ba832d83b2 Initial TAA implementation 3 years ago
  Aaron Franke fa7a7795f0 Rename Basis get_axis to get_column, remove redundant methods 3 years ago
  Hugo Locurcio eb497bbaa7 Fix "ortogonal" -> "orthogonal" typo in rasterizer code 3 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 years ago
  mennomax b4eeeb315a Swap args of Plane(point, normal) constructor 4 years ago
  Bastiaan Olij b1bbbb4439 Inverse XR camera offset for stereoscopic rendering 4 years ago
  Bastiaan Olij 15c1a76361 Add stereoscopic rendering through multiview 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  reduz 2787ad65be RenderingServer reorganization 4 years ago