Commit History

Author SHA1 Message Date
  univeous 0a64abe891 Fix crash when calling get_video_adapter_* in a thread 2 years ago
  Bastiaan Olij c328676d96 For GDExternal use, provides access to internal graphics handles for textures 2 years ago
  Bastiaan Olij ab60d3b65c Expose viewports render targer RID 2 years ago
  Bastiaan Olij 70dca9ff55 Merge duplicate rd_texture functions 2 years ago
  myaaaaaaaaa 6f88392d02 Move some worker_thread_pool.h includes out of header files 2 years ago
  Rémi Verschelde 3eb1ac9fd2 Merge pull request #72075 from Maran23/extents-to-size 2 years ago
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 3 years ago
  clayjohn 9071809021 Remove viewport_set_disable_environment in favor of viewport_set_environment_mode 2 years ago
  Danil Alexeev a8cbb6245b Fix scaling issue in `draw_line` and similar methods 2 years ago
  Pedro J. Estébanez d0e37cd04c Add framework for avoidance of color flash in new windows 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Rémi Verschelde 1cab6c91e9 Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 2 years ago
  Bastiaan Olij 6f4f38db07 Added options for sorting transparent objects (port of PR 63040) 2 years ago
  bruvzg 20d9457f9d Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. 2 years ago
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2 years ago
  Patrick Dawson 71d8de2763 Expose texture_get_rd_texture 2 years ago
  BimDav fcb9be66a2 Viewport canvas cull mask feature 4 years ago
  Clay John 8fd92ed867 Merge pull request #64710 from MinusKube/window-size-crash 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 years ago
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 3 years ago
  MinusKube f5a808192b Prevent windows from having a size greater than device limit 3 years ago
  Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 3 years ago
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 3 years ago
  Rémi Verschelde d63c6fc463 Merge pull request #60185 from Calinou/environment-fog-and-sky-affect 3 years ago
  Hugo Locurcio 699e9f7966 Add Environment properties to control fog rendering on background sky 3 years ago
  kobewi 7adc8376ed Change Array arguments to TypedArray 3 years ago
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine 3 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Rémi Verschelde 02d510bd07 Merge pull request #63003 from Geometror/msaa-2d 3 years ago
  bruvzg bcc3643989 Add font LCD sub-pixel anti-aliasing support. 3 years ago