univeous
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0a64abe891
Fix crash when calling get_video_adapter_* in a thread
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2 years ago |
Bastiaan Olij
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c328676d96
For GDExternal use, provides access to internal graphics handles for textures
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2 years ago |
Bastiaan Olij
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ab60d3b65c
Expose viewports render targer RID
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2 years ago |
Bastiaan Olij
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70dca9ff55
Merge duplicate rd_texture functions
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2 years ago |
myaaaaaaaaa
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6f88392d02
Move some worker_thread_pool.h includes out of header files
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2 years ago |
Rémi Verschelde
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3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
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2 years ago |
Marius Hanl
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a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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3 years ago |
clayjohn
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9071809021
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
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2 years ago |
Danil Alexeev
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a8cbb6245b
Fix scaling issue in `draw_line` and similar methods
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2 years ago |
Pedro J. Estébanez
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d0e37cd04c
Add framework for avoidance of color flash in new windows
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Rémi Verschelde
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1cab6c91e9
Merge pull request #69998 from BastiaanOlij/sorting-pivot-4
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2 years ago |
Bastiaan Olij
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6f4f38db07
Added options for sorting transparent objects (port of PR 63040)
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2 years ago |
bruvzg
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20d9457f9d
Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior.
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2 years ago |
clayjohn
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5b5cd2b98b
Remove high quality glow as it is not any higher quality than regular glow
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2 years ago |
Patrick Dawson
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71d8de2763
Expose texture_get_rd_texture
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2 years ago |
BimDav
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fcb9be66a2
Viewport canvas cull mask feature
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4 years ago |
Clay John
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8fd92ed867
Merge pull request #64710 from MinusKube/window-size-crash
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2 years ago |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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3 years ago |
clayjohn
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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3 years ago |
MinusKube
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f5a808192b
Prevent windows from having a size greater than device limit
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3 years ago |
Rémi Verschelde
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3a62c294c7
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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3 years ago |
Rémi Verschelde
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c82bbc38a5
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
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3 years ago |
Rémi Verschelde
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d63c6fc463
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
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3 years ago |
Hugo Locurcio
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699e9f7966
Add Environment properties to control fog rendering on background sky
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3 years ago |
kobewi
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7adc8376ed
Change Array arguments to TypedArray
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3 years ago |
Yuri Rubinsky
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8191b3c110
Rename `uniform` to `parameter` across the engine
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3 years ago |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
Rémi Verschelde
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02d510bd07
Merge pull request #63003 from Geometror/msaa-2d
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3 years ago |
bruvzg
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bcc3643989
Add font LCD sub-pixel anti-aliasing support.
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3 years ago |