Commit History

Author SHA1 Message Date
  Dario b962b38e74 Check for Vulkan Memory Model support and make it a variant. 1 week ago
  Stuart Carnie 5230f6c60c Apple: Use image atomic operations on supported Apple hardware 1 month ago
  Dario 46277836a6 Optimize Mobile renderer by using FP16 explicitly. 2 months ago
  Dario 5a30a7e7cd Add shader baker to project exporter. 6 months ago
  m-pranav-r c12001a9dc Fix incorrect depth comparison used to calculate volumetric fog shadowing 9 months ago
  Stuart Carnie 2d0165574d Add Metal support for macOS (arm64) and iOS 1 year ago
  Khasehemwy d950f5f838 Use Reverse Z for the depth buffer 1 year ago
  viksl 8a2d345a85 Fixes spotlight's cluster artifacts and negative light. 1 year ago
  RandomCatDude 59c31004f8 fix spotlight shadows in volumetric fog 2 years ago
  Hugo Locurcio 6aebc7b66e Fix volumetric fog not rendering at densities lower than or equal to 0.001 2 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Hugo Locurcio 09bedcead4 Add a per-light volumetric fog energy property 4 years ago
  Hugo Locurcio baaa7503c7 Add a shadow opacity property to Light3D 3 years ago
  Bastiaan Olij bad5c659a4 Move Sky(RD) into environment 3 years ago