Dario
|
b962b38e74
Check for Vulkan Memory Model support and make it a variant.
|
1 week ago |
Stuart Carnie
|
5230f6c60c
Apple: Use image atomic operations on supported Apple hardware
|
1 month ago |
Dario
|
46277836a6
Optimize Mobile renderer by using FP16 explicitly.
|
2 months ago |
Dario
|
5a30a7e7cd
Add shader baker to project exporter.
|
6 months ago |
m-pranav-r
|
c12001a9dc
Fix incorrect depth comparison used to calculate volumetric fog shadowing
|
9 months ago |
Stuart Carnie
|
2d0165574d
Add Metal support for macOS (arm64) and iOS
|
1 year ago |
Khasehemwy
|
d950f5f838
Use Reverse Z for the depth buffer
|
1 year ago |
viksl
|
8a2d345a85
Fixes spotlight's cluster artifacts and negative light.
|
1 year ago |
RandomCatDude
|
59c31004f8
fix spotlight shadows in volumetric fog
|
2 years ago |
Hugo Locurcio
|
6aebc7b66e
Fix volumetric fog not rendering at densities lower than or equal to 0.001
|
2 years ago |
clayjohn
|
385ee5c70b
Implement Physical Light Units as an optional setting.
|
3 years ago |
Hugo Locurcio
|
09bedcead4
Add a per-light volumetric fog energy property
|
4 years ago |
Hugo Locurcio
|
baaa7503c7
Add a shadow opacity property to Light3D
|
3 years ago |
Bastiaan Olij
|
bad5c659a4
Move Sky(RD) into environment
|
3 years ago |