Bastiaan Olij
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d9eb9665da
Draw frustum splices ontop of direction shadow atlas for debug purposes
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2 年之前 |
Arman Elgudzhyan
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ac4ca89000
Take 3D resolution scaling into account for mesh LOD
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2 年之前 |
Rémi Verschelde
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0668e0f5a9
Merge pull request #69001 from dzil123/fix_rendering_checks
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2 年之前 |
Bastiaan Olij
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093289364f
Add layer slice support to render device and render buffers
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2 年之前 |
Bastiaan Olij
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43a63db7cf
Fix SSAO/SSIl being applied to reflection probes
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2 年之前 |
Bastiaan Olij
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85c478e170
Make screen texture and depth texture work in Multiview
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2 年之前 |
Bastiaan Olij
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478c37deb8
Improving communication of scaling settings to renderer implementation
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2 年之前 |
Bastiaan Olij
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9b549231e4
Move luminance effect into its own class and use new buffers system
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2 年之前 |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 年之前 |
Rémi Verschelde
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f064898956
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
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2 年之前 |
Bastiaan Olij
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65ca9e6924
Move SDFGI update logic into clustered renderer
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2 年之前 |
Bastiaan Olij
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e886a7af81
Cleanup and improve sky render
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2 年之前 |
clayjohn
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5b5cd2b98b
Remove high quality glow as it is not any higher quality than regular glow
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2 年之前 |
Lily Garcia
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e328a0bcf8
Check if VRS is supported on creating VRS object
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2 年之前 |
NumbuhFour
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1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2 年之前 |
dzil123
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b4437cbaa6
Fix various missing rendering parameter checks
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2 年之前 |
kobewi
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072f6feaba
Make some Image methods static
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3 年之前 |
TechnoPorg
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b04350828e
Use radial distance for making LOD decisions.
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2 年之前 |
bruvzg
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0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2 年之前 |
Bastiaan Olij
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c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
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3 年之前 |
Bastiaan Olij
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02b0c22e38
Moving SSEffects settings into class
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2 年之前 |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2 年之前 |
Haoyu Qiu
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ffdac72eaa
Add various null checks in RenderingServer
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2 年之前 |
Rémi Verschelde
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7ab01450cf
Fix MSVC warning C4702: unreachable code
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2 年之前 |
Rémi Verschelde
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d1a155e3cd
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
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2 年之前 |
clayjohn
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2 年之前 |
Bastiaan Olij
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02ea1de7d0
Extract shared scene data into a separate class
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2 年之前 |
clayjohn
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65f0113bc6
Properly scale SSR reflection based on metallic value for dielectric materials
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2 年之前 |
Rémi Verschelde
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3a62c294c7
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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3 年之前 |
kobewi
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7adc8376ed
Change Array arguments to TypedArray
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3 年之前 |