Commit History

作者 SHA1 備註 提交日期
  Bastiaan Olij d9eb9665da Draw frustum splices ontop of direction shadow atlas for debug purposes 2 年之前
  Arman Elgudzhyan ac4ca89000 Take 3D resolution scaling into account for mesh LOD 2 年之前
  Rémi Verschelde 0668e0f5a9 Merge pull request #69001 from dzil123/fix_rendering_checks 2 年之前
  Bastiaan Olij 093289364f Add layer slice support to render device and render buffers 2 年之前
  Bastiaan Olij 43a63db7cf Fix SSAO/SSIl being applied to reflection probes 2 年之前
  Bastiaan Olij 85c478e170 Make screen texture and depth texture work in Multiview 2 年之前
  Bastiaan Olij 478c37deb8 Improving communication of scaling settings to renderer implementation 2 年之前
  Bastiaan Olij 9b549231e4 Move luminance effect into its own class and use new buffers system 2 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  Rémi Verschelde f064898956 Merge pull request #70253 from BastiaanOlij/cleanup_sky_render 2 年之前
  Bastiaan Olij 65ca9e6924 Move SDFGI update logic into clustered renderer 2 年之前
  Bastiaan Olij e886a7af81 Cleanup and improve sky render 2 年之前
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2 年之前
  Lily Garcia e328a0bcf8 Check if VRS is supported on creating VRS object 2 年之前
  NumbuhFour 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2 年之前
  dzil123 b4437cbaa6 Fix various missing rendering parameter checks 2 年之前
  kobewi 072f6feaba Make some Image methods static 3 年之前
  TechnoPorg b04350828e Use radial distance for making LOD decisions. 2 年之前
  bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2 年之前
  Bastiaan Olij c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 3 年之前
  Bastiaan Olij 02b0c22e38 Moving SSEffects settings into class 2 年之前
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2 年之前
  Haoyu Qiu ffdac72eaa Add various null checks in RenderingServer 2 年之前
  Rémi Verschelde 7ab01450cf Fix MSVC warning C4702: unreachable code 2 年之前
  Rémi Verschelde d1a155e3cd Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1 2 年之前
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2 年之前
  Bastiaan Olij 02ea1de7d0 Extract shared scene data into a separate class 2 年之前
  clayjohn 65f0113bc6 Properly scale SSR reflection based on metallic value for dielectric materials 2 年之前
  Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 3 年之前
  kobewi 7adc8376ed Change Array arguments to TypedArray 3 年之前