Histórico de commits

Autor SHA1 Mensagem Data
  Rémi Verschelde 8017827144 SCons: Re-enable treating `#warning` as error with `werror` 3 anos atrás
  Bastiaan Olij c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 3 anos atrás
  Haoyu Qiu ffdac72eaa Add various null checks in RenderingServer 3 anos atrás
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 3 anos atrás
  Aaron Franke 10a56981dc Rename String `plus_file` to `path_join` 3 anos atrás
  Juan Linietsky f999f52f0a Add a Framebuffer cache 3 anos atrás
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 anos atrás
  Rémi Verschelde c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 anos atrás
  Bastiaan Olij 0b4fd92a17 Moved particles into ParticlesStorage 3 anos atrás
  Bastiaan Olij b6faf6c6c0 Move light, reflection probe and lightmap into LightStorage 3 anos atrás
  Bastiaan Olij 6b28d94e77 Merge canvas and decal into TextureStorage and add render target 3 anos atrás
  bruvzg 9381acb6a4 Make FileAccess and DirAccess classes reference counted. 3 anos atrás
  Bastiaan Olij b8be7903f3 Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 3 anos atrás
  Bastiaan Olij 36defd1179 Extract global variable, shader and material storage 3 anos atrás
  Bastiaan Olij 0fe06e9467 Extract Decal and Decal atlas from Storage class 3 anos atrás
  Rémi Verschelde e142c10fc5 Merge pull request #58993 from notSanil/device-limit-exceeded-fix 3 anos atrás
  notSanil 36fa7059ed Fix device limit exceeding for uniform buffer 3 anos atrás
  Bastiaan Olij 57e5a33623 Split dummy renderer classes into separate files 3 anos atrás
  reduz b0ca03b0a2 Add a UniformSet cache 3 anos atrás
  bruvzg 0c27667124 [Windows] Fix Vulkan driver crash on sub-window minimization. 3 anos atrás
  Rémi Verschelde cba2fd2e80 Revert "Add new scaling modes for splash screen" 3 anos atrás
  Samuel Pedrajas fcc9f5ce39 Add new scaling modes for splash screen 4 anos atrás
  Rémi Verschelde fe52458154 Update copyright statements to 2022 4 anos atrás
  Nathan Franke 49403cbfa0 Replace String comparisons with "", String() to is_empty() 4 anos atrás
  Je06jm 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 4 anos atrás
  Anilforextra cdd912c48e Construct values only when necessary. 4 anos atrás
  Bastiaan Olij fbac863bfb Add source rectangle to blit 4 anos atrás
  reduz 6027cd0a1d Fixes to mobile renderer 4 anos atrás
  Rafał Mikrut e8877806ec Fix 'Attempted to remove invalid ID' errors 4 anos atrás
  Bastiaan Olij 1f69582835 Use fragment shader instead of compute shader for effects for mobile renderer 4 anos atrás