Histórico de Commits

Autor SHA1 Mensagem Data
  Yuri Rubinsky 11e1bac768 Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances há 3 anos atrás
  Yuri Rubinsky f4db4bb7a2 Fix incorrect setup of boolean uniform instances há 3 anos atrás
  Haoyu Qiu 5da515773d Add `is_finite` method for checking built-in types há 3 anos atrás
  clayjohn 7465455079 Fix material overlay overriding shadow casting logic há 3 anos atrás
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. há 3 anos atrás
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). há 3 anos atrás
  Aaron Franke 817ae95667 Replace AABB has_no_volume with has_volume há 3 anos atrás
  Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray há 3 anos atrás
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param há 3 anos atrás
  kobewi 7adc8376ed Change Array arguments to TypedArray há 3 anos atrás
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution há 3 anos atrás
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine há 3 anos atrás
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. há 3 anos atrás
  Bastiaan Olij 9efff344b8 Dummy mesh support was added to the dummy renderer but incomplete. This completes it há 3 anos atrás
  Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar há 3 anos atrás
  tefusion a2c422a6da Fix typo in RendererSceneCull há 3 anos atrás
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency há 3 anos atrás
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit há 3 anos atrás
  Bastiaan Olij 0bd042c601 Change RendererSceneRender::GeometryInstance so more code is shared among renderers há 3 anos atrás
  Juan Linietsky c7255388e1 Remove ThreadWorkPool, replace by WorkerThreadPool há 3 anos atrás
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection há 3 anos atrás
  Bastiaan Olij 6930ad2777 Fix typo, call mesh_instance_free not mesh_free há 3 anos atrás
  Rémi Verschelde 55fca1cb94 Merge pull request #62344 from BastiaanOlij/extract_dependencies há 3 anos atrás
  JFonS 8102db90bc Fix crash in Environment "Canvas" background mode. há 3 anos atrás
  Bastiaan Olij ecfcfd97fa Split dependency logic há 3 anos atrás
  Bastiaan Olij 997810e417 Split GI effects and fix stereoscopic rendering of GI effects há 3 anos atrás
  jfons ba832d83b2 Initial TAA implementation há 3 anos atrás
  reduz 45af29da80 Add a new HashSet template há 3 anos atrás
  Aaron Record 900c676b02 Use range iterators for RBSet in most cases há 3 anos atrás
  reduz 746dddc067 Replace most uses of Map by HashMap há 3 anos atrás