Commit History

Autor SHA1 Mensaxe Data
  kobewi 15d0e56961 Fix crash when ProgressDialog is outside tree hai 7 meses
  kobewi 7a85b19e5a Fix ProgressDialog in single window mode hai 7 meses
  kobewi 77d18d1ad4 Fix progress dialog steals focus hai 9 meses
  Hilderin ce42d9dcfe Fix slow importation when window is unfocused hai 1 ano
  Rémi Verschelde 2b827f6d5f Android Editor: Make progress dialog visible again hai 1 ano
  bruvzg 564ebd7ba4 Force editor progress dialog size update. hai 1 ano
  A Thousand Ships 926afccbd8 [Scene] Add `SceneStringNames::panel` hai 1 ano
  A Thousand Ships ee79386f7b [Scene] Add SceneStringNames::pressed hai 1 ano
  Yuri Sizov 95b27fe8c7 Reorganize code related to editor theming hai 1 ano
  kobewi 0e8f90f4c8 Update deferred calls to use Callables hai 1 ano
  trollodel 9ae48c72b4 Keep focus on floating window when showing ProgressDialog hai 1 ano
  Yuri Sizov 4c5c7cbb58 Fix auto-reparenting logic in the `ProgressDialog` %!s(int64=2) %!d(string=hai) anos
  Yuri Sizov 17f492fb82 Expose dialog parent-and-popup logic to the API %!s(int64=2) %!d(string=hai) anos
  bruvzg 921f3b7589 Automatically reparent editor message dialogs to avoid error spam. %!s(int64=2) %!d(string=hai) anos
  bruvzg b3d574e22d [Editor] Fix editor progress dialog auto closing on focus loss. %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 5b1df48c6c Convert en_GB spelling to en_US with codespell %!s(int64=2) %!d(string=hai) anos
  bruvzg 19293d1813 Automatically reparent editor progress dialog to avoid error spam. %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 7936b3cc4c Merge pull request #60108 from KoBeWi/arise_to_top %!s(int64=3) %!d(string=hai) anos
  Fredia Huya-Kouadio c3c0bea615 Enable long press, pan and scale gestures for the Godot Android Editor %!s(int64=3) %!d(string=hai) anos
  kobewi b218727599 Rename raise() to move_to_front() %!s(int64=3) %!d(string=hai) anos
  FireForge 97dfbea6ad Rename Control PRESET_WIDE to PRESET_FULL_RECT %!s(int64=3) %!d(string=hai) anos
  Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  Lightning_A c63b18507d Use range iterators for `Map` %!s(int64=4) %!d(string=hai) anos
  reduz 6631f66c2a Optimize StringName usage %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  Marcel Admiraal 5b937d493f Rename empty() to is_empty() %!s(int64=4) %!d(string=hai) anos
  Marcel Admiraal 4b8b803931 Rename Control margin to offset %!s(int64=4) %!d(string=hai) anos
  reduz 127458ed17 Reorganized core/ directory, it was too fatty already %!s(int64=4) %!d(string=hai) anos