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Коммит түүх

Эзэн SHA1 Мессеж Огноо
  NumbuhFour 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 2 жил өмнө
  kobewi 072f6feaba Make some Image methods static 3 жил өмнө
  TechnoPorg b04350828e Use radial distance for making LOD decisions. 2 жил өмнө
  bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2 жил өмнө
  Bastiaan Olij c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 3 жил өмнө
  Bastiaan Olij 02b0c22e38 Moving SSEffects settings into class 2 жил өмнө
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 2 жил өмнө
  Haoyu Qiu ffdac72eaa Add various null checks in RenderingServer 2 жил өмнө
  Rémi Verschelde 7ab01450cf Fix MSVC warning C4702: unreachable code 2 жил өмнө
  Rémi Verschelde d1a155e3cd Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1 2 жил өмнө
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2 жил өмнө
  Bastiaan Olij 02ea1de7d0 Extract shared scene data into a separate class 2 жил өмнө
  clayjohn 65f0113bc6 Properly scale SSR reflection based on metallic value for dielectric materials 2 жил өмнө
  Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray 2 жил өмнө
  kobewi 7adc8376ed Change Array arguments to TypedArray 3 жил өмнө
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 жил өмнө
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 жил өмнө
  Hugo Locurcio 09bedcead4 Add a per-light volumetric fog energy property 4 жил өмнө
  Rémi Verschelde 02d510bd07 Merge pull request #63003 from Geometror/msaa-2d 3 жил өмнө
  Rémi Verschelde 4808d01b2b Merge pull request #64223 from Calinou/taa-fxaa-use-negative-mipmap-lod-bias 3 жил өмнө
  Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar 3 жил өмнө
  Hugo Locurcio 45bc1a3790 Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled 3 жил өмнө
  Hugo Locurcio 0c5f254956 Merge pull request #64110 from Geometror/fix-light-shadow-off 3 жил өмнө
  Hendrik Brucker 18585c69b3 Fix OmniLight/SpotLight shadow opacity calculation 3 жил өмнө
  Hendrik Brucker e96b1a2c0c Implement MSAA for 2D [Vulkan only] 3 жил өмнө
  Hugo Locurcio b06890c2b7 Use negative mipmap LOD bias for sub-native bilinear 3D scale 3 жил өмнө
  Bastiaan Olij f50f0844e9 Fix resource leaks in VoxelGI 3 жил өмнө
  Hugo Locurcio baaa7503c7 Add a shadow opacity property to Light3D 3 жил өмнө
  Bastiaan Olij 81c6f73109 Changed storage structs to private 3 жил өмнө
  Rémi Verschelde 2bf8c4a6d0 Merge pull request #63527 from BastiaanOlij/rework_environment 3 жил өмнө