NumbuhFour
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1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2 жил өмнө |
kobewi
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072f6feaba
Make some Image methods static
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3 жил өмнө |
TechnoPorg
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b04350828e
Use radial distance for making LOD decisions.
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2 жил өмнө |
bruvzg
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0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4.
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2 жил өмнө |
Bastiaan Olij
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c7656978ba
Adding getters to RenderTarget and implementing override functionality for XR
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3 жил өмнө |
Bastiaan Olij
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02b0c22e38
Moving SSEffects settings into class
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2 жил өмнө |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2 жил өмнө |
Haoyu Qiu
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ffdac72eaa
Add various null checks in RenderingServer
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2 жил өмнө |
Rémi Verschelde
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7ab01450cf
Fix MSVC warning C4702: unreachable code
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2 жил өмнө |
Rémi Verschelde
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d1a155e3cd
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
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2 жил өмнө |
clayjohn
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2 жил өмнө |
Bastiaan Olij
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02ea1de7d0
Extract shared scene data into a separate class
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2 жил өмнө |
clayjohn
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65f0113bc6
Properly scale SSR reflection based on metallic value for dielectric materials
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2 жил өмнө |
Rémi Verschelde
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3a62c294c7
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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2 жил өмнө |
kobewi
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7adc8376ed
Change Array arguments to TypedArray
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3 жил өмнө |
Bastiaan Olij
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 жил өмнө |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 жил өмнө |
Hugo Locurcio
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09bedcead4
Add a per-light volumetric fog energy property
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4 жил өмнө |
Rémi Verschelde
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02d510bd07
Merge pull request #63003 from Geometror/msaa-2d
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3 жил өмнө |
Rémi Verschelde
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4808d01b2b
Merge pull request #64223 from Calinou/taa-fxaa-use-negative-mipmap-lod-bias
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3 жил өмнө |
Micky
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59e11934d8
Rename `str2var` to `str_to_var` and similar
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3 жил өмнө |
Hugo Locurcio
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45bc1a3790
Automatically use negative mipmap LOD bias when TAA and/or FXAA are enabled
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3 жил өмнө |
Hugo Locurcio
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0c5f254956
Merge pull request #64110 from Geometror/fix-light-shadow-off
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3 жил өмнө |
Hendrik Brucker
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18585c69b3
Fix OmniLight/SpotLight shadow opacity calculation
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3 жил өмнө |
Hendrik Brucker
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e96b1a2c0c
Implement MSAA for 2D [Vulkan only]
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3 жил өмнө |
Hugo Locurcio
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b06890c2b7
Use negative mipmap LOD bias for sub-native bilinear 3D scale
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3 жил өмнө |
Bastiaan Olij
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f50f0844e9
Fix resource leaks in VoxelGI
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3 жил өмнө |
Hugo Locurcio
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baaa7503c7
Add a shadow opacity property to Light3D
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3 жил өмнө |
Bastiaan Olij
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81c6f73109
Changed storage structs to private
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3 жил өмнө |
Rémi Verschelde
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2bf8c4a6d0
Merge pull request #63527 from BastiaanOlij/rework_environment
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3 жил өмнө |