Commit History

Upphovsman SHA1 Meddelande Datum
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 4 år sedan
  Yuri Roubinsky 5a354aaf6d Prevent a rendering crash and error spam for uniform texture array 4 år sedan
  Rémi Verschelde 88463c3eee Merge pull request #53712 from CakHuri/nullptr 4 år sedan
  M. Huri 033dc4dbef Replaced NULL with nullptr 4 år sedan
  Aaron Franke 7e51e4cb84 Fix some LGTM errors of "Multiplication result converted to larger type" 4 år sedan
  Yuri Roubinsky b5028da5c0 Fix regression which prevents using texture array uniforms 4 år sedan
  Yuri Roubinsky 6873ecaaf9 Added support for uniform arrays in shaders 4 år sedan
  Lightning_A c63b18507d Use range iterators for `Map` 4 år sedan
  Hugo Locurcio ba65730cbf Rename RID's `getornull()` to `get_or_null()` 4 år sedan
  CaptainProton42 1731030b3c Fix GPUParticles3D local_coords 4 år sedan
  CaptainProton42 dd70daafba Fix GPUParticles3D generate AABB 4 år sedan
  Clay John 036b7a0985 Merge pull request #51873 from Chaosus/fix_uniform_error_spam 4 år sedan
  Yuri Roubinsky b6af457d25 Fix incorrect checking of uniform set to prevent error spam (2) 4 år sedan
  Hugo Locurcio a139e58f8c Add comments at the top of each built-in shader to ease debugging 4 år sedan
  reduz 6027cd0a1d Fixes to mobile renderer 4 år sedan
  Yuri Roubinsky 9de779344c Makes a clear error message if shader compilation failed 4 år sedan
  Rémi Verschelde 56ac302dc4 Merge pull request #51580 from aaronfranke/particles-real-double 4 år sedan
  Aaron Franke 03e2544d50 Use real_t and double where appropriate in Particles 4 år sedan
  Hugo Locurcio fd29432aab Use nearest mipmaps for both minification and magnification 4 år sedan
  Rémi Verschelde e2ca1d413e Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter 4 år sedan
  floppyhammer 37230dbb1f Fix CPUParticles2D disappearance after amount change 4 år sedan
  Hugo Locurcio 635f6cdf2e Fix the Use Nearest Mipmap Filter project setting not working 4 år sedan
  Aaron Franke 84f720966c Use doubles for time in many other places 4 år sedan
  Rémi Verschelde ac3322b0af Use const references where possible for List range iterators 4 år sedan
  Rémi Verschelde 2a8a59eac0 Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment 4 år sedan
  Bastiaan Olij 1f69582835 Use fragment shader instead of compute shader for effects for mobile renderer 4 år sedan
  Aaron Franke 4e6efd1b07 Use C++ iterators for Lists in many situations 4 år sedan
  Hugo Locurcio abc38b8d66 Use C++11 raw literals for shader code to improve readability 4 år sedan
  reduz ad9f606ed8 Use specialization constants in clustered renderer 4 år sedan
  reduz 83addd6ee5 Fix material invalidation on reimport. 4 år sedan