clayjohn
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1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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4 år sedan |
Yuri Roubinsky
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5a354aaf6d
Prevent a rendering crash and error spam for uniform texture array
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4 år sedan |
Rémi Verschelde
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88463c3eee
Merge pull request #53712 from CakHuri/nullptr
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4 år sedan |
M. Huri
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033dc4dbef
Replaced NULL with nullptr
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4 år sedan |
Aaron Franke
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7e51e4cb84
Fix some LGTM errors of "Multiplication result converted to larger type"
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4 år sedan |
Yuri Roubinsky
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b5028da5c0
Fix regression which prevents using texture array uniforms
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4 år sedan |
Yuri Roubinsky
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6873ecaaf9
Added support for uniform arrays in shaders
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4 år sedan |
Lightning_A
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c63b18507d
Use range iterators for `Map`
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4 år sedan |
Hugo Locurcio
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ba65730cbf
Rename RID's `getornull()` to `get_or_null()`
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4 år sedan |
CaptainProton42
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1731030b3c
Fix GPUParticles3D local_coords
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4 år sedan |
CaptainProton42
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dd70daafba
Fix GPUParticles3D generate AABB
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4 år sedan |
Clay John
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036b7a0985
Merge pull request #51873 from Chaosus/fix_uniform_error_spam
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4 år sedan |
Yuri Roubinsky
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b6af457d25
Fix incorrect checking of uniform set to prevent error spam (2)
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4 år sedan |
Hugo Locurcio
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a139e58f8c
Add comments at the top of each built-in shader to ease debugging
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4 år sedan |
reduz
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6027cd0a1d
Fixes to mobile renderer
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4 år sedan |
Yuri Roubinsky
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9de779344c
Makes a clear error message if shader compilation failed
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4 år sedan |
Rémi Verschelde
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56ac302dc4
Merge pull request #51580 from aaronfranke/particles-real-double
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4 år sedan |
Aaron Franke
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03e2544d50
Use real_t and double where appropriate in Particles
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4 år sedan |
Hugo Locurcio
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fd29432aab
Use nearest mipmaps for both minification and magnification
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4 år sedan |
Rémi Verschelde
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e2ca1d413e
Merge pull request #51533 from Calinou/fix-nearest-mipmap-filter
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4 år sedan |
floppyhammer
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37230dbb1f
Fix CPUParticles2D disappearance after amount change
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4 år sedan |
Hugo Locurcio
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635f6cdf2e
Fix the Use Nearest Mipmap Filter project setting not working
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4 år sedan |
Aaron Franke
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84f720966c
Use doubles for time in many other places
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4 år sedan |
Rémi Verschelde
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ac3322b0af
Use const references where possible for List range iterators
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4 år sedan |
Rémi Verschelde
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2a8a59eac0
Merge pull request #50644 from BastiaanOlij/mobile_compute_to_fragment
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4 år sedan |
Bastiaan Olij
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1f69582835
Use fragment shader instead of compute shader for effects for mobile renderer
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4 år sedan |
Aaron Franke
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4e6efd1b07
Use C++ iterators for Lists in many situations
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4 år sedan |
Hugo Locurcio
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abc38b8d66
Use C++11 raw literals for shader code to improve readability
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4 år sedan |
reduz
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ad9f606ed8
Use specialization constants in clustered renderer
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4 år sedan |
reduz
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83addd6ee5
Fix material invalidation on reimport.
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4 år sedan |