Hendrik Brucker
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1da732af35
Fix volumetric fog in combination with spotlights
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3 years ago |
Rémi Verschelde
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547c270777
Merge pull request #51679 from Je06jm/fsr
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3 years ago |
bruvzg
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5e0a034524
[macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK.
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3 years ago |
Je06jm
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20deb0917d
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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3 years ago |
Yuri Roubinsky
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826e781bfa
Fix default_texture_param in shader pipeline to support uniform arrays
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3 years ago |
Dominic-ATOR
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d7a4187b05
Implement CameraEffects override_exposure
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3 years ago |
Rémi Verschelde
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d6f972fad4
Merge pull request #54403 from briansemrau/fix-small-fogvolume
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3 years ago |
Brian Semrau
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346e497959
Disallow compute dispatch with zero dimensions.
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3 years ago |
Yuri Roubinsky
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4da0de0085
Fix error spammed to output if `FogVolume` is setted to scene
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3 years ago |
Yuri Roubinsky
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a6ddfecc9f
Fix crash when opening a converted `FogMaterial`
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3 years ago |
clayjohn
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1b2cd9f251
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
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3 years ago |
Hugo Locurcio
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e87ec8ec17
Add Soft Very Low shadow quality mode for 3D
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3 years ago |
Rémi Verschelde
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85a8939fa2
Merge pull request #53790 from briansemrau/remove-distant-shadowy-void
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3 years ago |
mennomax
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b4eeeb315a
Swap args of Plane(point, normal) constructor
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4 years ago |
Brian Semrau
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4fefd7cddd
Fix several issues with directional shadows
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3 years ago |
Hugo Locurcio
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265bae824f
Remove unimplemented `Environment.ambient_light_occlusion_color` property
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3 years ago |
Lightning_A
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c63b18507d
Use range iterators for `Map`
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4 years ago |
Hugo Locurcio
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ba65730cbf
Rename RID's `getornull()` to `get_or_null()`
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3 years ago |
Bastiaan Olij
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cbdde9dff9
Fix access to render target texture for XR interfaces
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3 years ago |
Anilforextra
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cdd912c48e
Construct values only when necessary.
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3 years ago |
Anilforextra
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cc51b045da
Construct values only when necessary.
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3 years ago |
Bastiaan Olij
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64626cc435
Optionally scale 3D render content
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4 years ago |
Bastiaan Olij
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d22163c657
Scale color output in the mobile renderer to provide HDR support
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4 years ago |
jfons
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55e7832d7b
Improvements to SpotLight3D and OmniLight3D's shadows
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4 years ago |
reduz
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6027cd0a1d
Fixes to mobile renderer
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4 years ago |
Bastiaan Olij
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4002650cb9
Fix read from screen and depth texture
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4 years ago |
Rémi Verschelde
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4e1d91f4d3
Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster
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4 years ago |
Rémi Verschelde
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e499758a77
Merge pull request #51025 from reduz/fix-directional-shadow-bias
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4 years ago |
Bastiaan Olij
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07fd559478
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
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4 years ago |
reduz
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ca117910da
Fixes and optimizations to mobile renderer
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4 years ago |