Commit History

Author SHA1 Message Date
  Hendrik Brucker 1da732af35 Fix volumetric fog in combination with spotlights 3 years ago
  Rémi Verschelde 547c270777 Merge pull request #51679 from Je06jm/fsr 3 years ago
  bruvzg 5e0a034524 [macOS / iOS] Use storage buffers instead of unsupported images for the volumetric fog on MoltenVK. 3 years ago
  Je06jm 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 years ago
  Yuri Roubinsky 826e781bfa Fix default_texture_param in shader pipeline to support uniform arrays 3 years ago
  Dominic-ATOR d7a4187b05 Implement CameraEffects override_exposure 3 years ago
  Rémi Verschelde d6f972fad4 Merge pull request #54403 from briansemrau/fix-small-fogvolume 3 years ago
  Brian Semrau 346e497959 Disallow compute dispatch with zero dimensions. 3 years ago
  Yuri Roubinsky 4da0de0085 Fix error spammed to output if `FogVolume` is setted to scene 3 years ago
  Yuri Roubinsky a6ddfecc9f Fix crash when opening a converted `FogMaterial` 3 years ago
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 3 years ago
  Hugo Locurcio e87ec8ec17 Add Soft Very Low shadow quality mode for 3D 3 years ago
  Rémi Verschelde 85a8939fa2 Merge pull request #53790 from briansemrau/remove-distant-shadowy-void 3 years ago
  mennomax b4eeeb315a Swap args of Plane(point, normal) constructor 4 years ago
  Brian Semrau 4fefd7cddd Fix several issues with directional shadows 3 years ago
  Hugo Locurcio 265bae824f Remove unimplemented `Environment.ambient_light_occlusion_color` property 3 years ago
  Lightning_A c63b18507d Use range iterators for `Map` 4 years ago
  Hugo Locurcio ba65730cbf Rename RID's `getornull()` to `get_or_null()` 3 years ago
  Bastiaan Olij cbdde9dff9 Fix access to render target texture for XR interfaces 3 years ago
  Anilforextra cdd912c48e Construct values only when necessary. 3 years ago
  Anilforextra cc51b045da Construct values only when necessary. 3 years ago
  Bastiaan Olij 64626cc435 Optionally scale 3D render content 4 years ago
  Bastiaan Olij d22163c657 Scale color output in the mobile renderer to provide HDR support 4 years ago
  jfons 55e7832d7b Improvements to SpotLight3D and OmniLight3D's shadows 4 years ago
  reduz 6027cd0a1d Fixes to mobile renderer 4 years ago
  Bastiaan Olij 4002650cb9 Fix read from screen and depth texture 4 years ago
  Rémi Verschelde 4e1d91f4d3 Merge pull request #50998 from BastiaanOlij/single_bokeh_dof_raster 4 years ago
  Rémi Verschelde e499758a77 Merge pull request #51025 from reduz/fix-directional-shadow-bias 4 years ago
  Bastiaan Olij 07fd559478 Implemented raster versions of bokeh shaders to replace broken gaussian implementation 4 years ago
  reduz ca117910da Fixes and optimizations to mobile renderer 4 years ago