Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  Dario 1e2c28b7fe Use internal texture at internal resolution for calculating luminance. 2 vuotta sitten
  Dario 057367bf4f Add FidelityFX Super Resolution 2.2 (FSR 2.2.1) support. 2 vuotta sitten
  Dario e7d3a7c2aa Improve visual feedback when using the motion vectors debug view option. 2 vuotta sitten
  Rémi Verschelde 1163dac9e3 Merge pull request #80215 from clayjohn/HDR-2D 2 vuotta sitten
  Rémi Verschelde faaf27f284 Fix various typos with codespell 2 vuotta sitten
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D 2 vuotta sitten
  Bastiaan Olij d9eb9665da Draw frustum splices ontop of direction shadow atlas for debug purposes 2 vuotta sitten
  Arman Elgudzhyan ac4ca89000 Take 3D resolution scaling into account for mesh LOD 2 vuotta sitten
  Rémi Verschelde 0668e0f5a9 Merge pull request #69001 from dzil123/fix_rendering_checks 2 vuotta sitten
  Bastiaan Olij 093289364f Add layer slice support to render device and render buffers 2 vuotta sitten
  Bastiaan Olij 43a63db7cf Fix SSAO/SSIl being applied to reflection probes 2 vuotta sitten
  Bastiaan Olij 85c478e170 Make screen texture and depth texture work in Multiview 2 vuotta sitten
  Bastiaan Olij 478c37deb8 Improving communication of scaling settings to renderer implementation 2 vuotta sitten
  Bastiaan Olij 9b549231e4 Move luminance effect into its own class and use new buffers system 2 vuotta sitten
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 vuotta sitten
  Rémi Verschelde f064898956 Merge pull request #70253 from BastiaanOlij/cleanup_sky_render 2 vuotta sitten
  Bastiaan Olij 65ca9e6924 Move SDFGI update logic into clustered renderer 2 vuotta sitten
  Bastiaan Olij e886a7af81 Cleanup and improve sky render 2 vuotta sitten
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow 2 vuotta sitten
  Lily Garcia e328a0bcf8 Check if VRS is supported on creating VRS object 2 vuotta sitten
  NumbuhFour 1b09fd5410 Implement CAMERA_VISIBLE_LAYERS as built-in shader variable 3 vuotta sitten
  dzil123 b4437cbaa6 Fix various missing rendering parameter checks 2 vuotta sitten
  kobewi 072f6feaba Make some Image methods static 3 vuotta sitten
  TechnoPorg b04350828e Use radial distance for making LOD decisions. 3 vuotta sitten
  bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 3 vuotta sitten
  Bastiaan Olij c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 3 vuotta sitten
  Bastiaan Olij 02b0c22e38 Moving SSEffects settings into class 3 vuotta sitten
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 vuotta sitten
  Haoyu Qiu ffdac72eaa Add various null checks in RenderingServer 3 vuotta sitten
  Rémi Verschelde 7ab01450cf Fix MSVC warning C4702: unreachable code 3 vuotta sitten