Raul Santos
|
7b348708e8
C#: Use SymbolEqualityComparer
|
2 years ago |
Raul Santos
|
5815d1c8c8
Improve handling of generic C# types
|
1 year ago |
Alex de la Mare
|
8ab3295e57
Add fine-grained disabling of SourceGenerators
|
2 years ago |
Raul Santos
|
f949e94991
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
|
2 years ago |
Raul Santos
|
a43e8285a7
C#: Avoid generic types in the script path attribute generator
|
2 years ago |
Raul Santos
|
b9e1ca1e86
C#: Add `global::` namespace to generated source
|
2 years ago |
Raul Santos
|
687633e5bd
Use `.generated` suffix for generated C# code
|
2 years ago |
Ignacio Roldán Etcheverry
|
92503ae8db
C#: Add source generator for properties and exports default values
|
3 years ago |
Ignacio Roldán Etcheverry
|
88e367a406
C#/netcore: Add base desktop game export implementation
|
3 years ago |
Ignacio Roldán Etcheverry
|
4d710bf659
C#: Add initial implementation of source generator for script members
|
3 years ago |
Raul Santos
|
c52f21335c
Fix Godot.SourceGenerators for generic classes
|
3 years ago |
Ignacio Etcheverry
|
ee8e5146a4
C#: Fix ScriptPathAttribute generator with none or nested namespaces
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4 years ago |
Ignacio Etcheverry
|
e2afe700f6
Add C# source generator for a new ScriptPath attribute
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4 years ago |