提交历史

作者 SHA1 备注 提交日期
  Rémi Verschelde 7562ce053a Update copyright statements to 2019 6 年之前
  Rémi Verschelde 2712014744 Update copyright statements to 2018 7 年之前
  Rémi Verschelde 9d598833d2 Use HTTPS URL for Godot's website in the headers 8 年之前
  Rémi Verschelde e9b045d9e5 Add "Godot Engine contributors" copyright line 8 年之前
  Fabio Alessandrelli d9525082fe Remove set_ip_type from network classes (no longer needed) 8 年之前
  Fabio Alessandrelli 43d992fc34 Implement TCP Server bind address 8 年之前
  Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too 8 年之前
  Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader! 8 年之前
  Fabio Alessandrelli e8a6cbc897 Migrate int.IP_TYPE_ constants to IP.TYPE_ 8 年之前
  Fabio Alessandrelli 47ae6c6507 Move V6ONLY flag selection inside helpers 8 年之前
  Fabio Alessandrelli a46a643f90 Use an instance variable for ip_type in raw sockets 8 年之前
  Fabio Alessandrelli 754e9aa60a TCP/UDP Listen sockets can now be set to IPv6 only 9 年之前
  Fabio Alessandrelli 70a6791150 Fix windows debugger connection problems. 9 年之前
  Fabio Alessandrelli b3443fd848 Pass correct address size (ipv4,ipv6) to socket connect, bind, sendto 9 年之前
  Ariel Manzur d8b0070b8c added windows support for ipv6, cleaned up unix code 9 年之前
  George Marques 5be9ff7b67 Update copyright to 2016 in headers 9 年之前
  sanikoyes 15f6991064 REUSE_ADDR under windows platform 10 年之前
  Juan Linietsky fdaa2920eb Updated copyright year in all headers 10 年之前
  Theo Hallenius 91aa645d8a Return an error code when address/port already in use 11 年之前
  Juan Linietsky 0b806ee0fc GODOT IS OPEN SOURCE 11 年之前