Commit History

Author SHA1 Message Date
  Je06jm 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 years ago
  Bastiaan Olij 506ae80876 Expose Vulkan internal values for access from extensions 4 years ago
  Bastiaan Olij 64626cc435 Optionally scale 3D render content 4 years ago
  reduz 6027cd0a1d Fixes to mobile renderer 4 years ago
  Bastiaan Olij b920bf05a4 Use subpasses to do 3D rendering and resolve in mobile renderer 4 years ago
  reduz cf3f404d31 Implement Binary Shader Compilation 4 years ago
  reduz b2f6db7aa8 Implement Specialization Constants 4 years ago
  reduz 83addd6ee5 Fix material invalidation on reimport. 4 years ago
  reduz 6c55d2aad2 Fix Render Info 4 years ago
  reduz bde6f5eed1 Implement Framebuffer Subpass support 4 years ago
  Bastiaan Olij 15c1a76361 Add stereoscopic rendering through multiview 4 years ago
  reduz 0d2e02945b Implement shader caching 4 years ago
  Rémi Verschelde 4219a4cb6f Fix typos with codespell 4 years ago
  Bastiaan Olij 90ef5d73c4 Cleanup vulkan capabilities check and add multiview check 4 years ago
  Bastiaan Olij a6c989bc1b Obtain supported Vulkan API 4 years ago
  reduz f20999f6fe Rewrote how barriers work for faster rendering 4 years ago
  reduz 280f334f81 Reorganize RenderingDevice barriers 4 years ago
  clayjohn 7323cbab4b Add named resources and debug labels in RenderDoc 4 years ago
  reduz a9beb7aa8c Shadow map rendering optimization 4 years ago
  reduz 099dee35f4 Added GPU based cluster builder 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  clayjohn 44f8922305 Port ASSAO to Godot to replace SAO 4 years ago
  reduz bf77016c8a Reimplement skeletons and blend shapes 4 years ago
  Aaron Franke 5dddf4377a Rename RD texture "type" to "texture_type" 4 years ago
  Aaron Franke 19bdd01438 Rename RD uniform "type" to "uniform_type" 5 years ago
  reduz 127458ed17 Reorganized core/ directory, it was too fatty already 5 years ago
  Juan Linietsky 53d5a252bb Revert "Replace SAO implementation with MSSAO" 5 years ago
  clayjohn 366ee46774 Replace SAO implementation with MSSAO 5 years ago
  reduz ee06a70ea6 Refactor MethodBind to use variadic templates 5 years ago
  Juan Linietsky 201d606b3d Addition of SDFGI for open world global illumination 5 years ago