Je06jm
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20deb0917d
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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3 years ago |
Bastiaan Olij
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506ae80876
Expose Vulkan internal values for access from extensions
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4 years ago |
Bastiaan Olij
|
64626cc435
Optionally scale 3D render content
|
4 years ago |
reduz
|
6027cd0a1d
Fixes to mobile renderer
|
4 years ago |
Bastiaan Olij
|
b920bf05a4
Use subpasses to do 3D rendering and resolve in mobile renderer
|
4 years ago |
reduz
|
cf3f404d31
Implement Binary Shader Compilation
|
4 years ago |
reduz
|
b2f6db7aa8
Implement Specialization Constants
|
4 years ago |
reduz
|
83addd6ee5
Fix material invalidation on reimport.
|
4 years ago |
reduz
|
6c55d2aad2
Fix Render Info
|
4 years ago |
reduz
|
bde6f5eed1
Implement Framebuffer Subpass support
|
4 years ago |
Bastiaan Olij
|
15c1a76361
Add stereoscopic rendering through multiview
|
4 years ago |
reduz
|
0d2e02945b
Implement shader caching
|
4 years ago |
Rémi Verschelde
|
4219a4cb6f
Fix typos with codespell
|
4 years ago |
Bastiaan Olij
|
90ef5d73c4
Cleanup vulkan capabilities check and add multiview check
|
4 years ago |
Bastiaan Olij
|
a6c989bc1b
Obtain supported Vulkan API
|
4 years ago |
reduz
|
f20999f6fe
Rewrote how barriers work for faster rendering
|
4 years ago |
reduz
|
280f334f81
Reorganize RenderingDevice barriers
|
4 years ago |
clayjohn
|
7323cbab4b
Add named resources and debug labels in RenderDoc
|
4 years ago |
reduz
|
a9beb7aa8c
Shadow map rendering optimization
|
4 years ago |
reduz
|
099dee35f4
Added GPU based cluster builder
|
4 years ago |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
4 years ago |
clayjohn
|
44f8922305
Port ASSAO to Godot to replace SAO
|
4 years ago |
reduz
|
bf77016c8a
Reimplement skeletons and blend shapes
|
4 years ago |
Aaron Franke
|
5dddf4377a
Rename RD texture "type" to "texture_type"
|
4 years ago |
Aaron Franke
|
19bdd01438
Rename RD uniform "type" to "uniform_type"
|
5 years ago |
reduz
|
127458ed17
Reorganized core/ directory, it was too fatty already
|
5 years ago |
Juan Linietsky
|
53d5a252bb
Revert "Replace SAO implementation with MSSAO"
|
5 years ago |
clayjohn
|
366ee46774
Replace SAO implementation with MSSAO
|
5 years ago |
reduz
|
ee06a70ea6
Refactor MethodBind to use variadic templates
|
5 years ago |
Juan Linietsky
|
201d606b3d
Addition of SDFGI for open world global illumination
|
5 years ago |