Commit History

Author SHA1 Message Date
  Daniel Rakos 6dd65c0d67 KinematicBody performance and quality improvements 6 years ago
  Daniel Rakos 6587024207 Fix RayShape collision jitter when used with a RigidBody 6 years ago
  Daniel Rakos f7511511b1 Fix RayShape collision when used with a KinematicBody (Bullet Physics) 6 years ago
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 years ago
  Rémi Verschelde 2091f20443 Fix warnings about wrong member initialization order [-Wreorder] 7 years ago
  Andrea Catania ffc3ef8677 Improved ray shape (2D and 3D) by addiing the possibility to act as regular shape 7 years ago
  Andrea Catania b1d35f62dd Improved stabilization of ray shape in Bullet 7 years ago
  Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting 7 years ago
  Rémi Verschelde b50a9114b1 Update copyright statements to 2018 7 years ago
  Rémi Verschelde 13c2ff9320 Style: Apply new clang-format 5.0 style to all files 7 years ago
  AndreaCatania fb4871c919 Bullet physics engine implementation 7 years ago