reduz
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26f5bd245c
Implement GPU Particle Collisions
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4 years ago |
Pablo Escobar
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1300fc7307
Add METALLIC to light() built-ins
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4 years ago |
Lyuma
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2f888d2987
Fix ATTENUATION and implement SHADOW_ATTENUATION.
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5 years ago |
reduz
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d0bddf53c5
Implement manual particle emission and particle sub emitters.
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5 years ago |
Juan Linietsky
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f5f27bacdb
Re-Implement GPU particles on master.
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5 years ago |
clayjohn
|
9d341acf2d
Add fog to sky shaders
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5 years ago |
Juan Linietsky
|
201d606b3d
Addition of SDFGI for open world global illumination
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5 years ago |
Rémi Verschelde
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0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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5 years ago |
clayjohn
|
7cd2ff309c
Add light size to Sky Shaders
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5 years ago |
Juan Linietsky
|
4ffc0d6b3f
Refactored shadowmapping.
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5 years ago |
Juan Linietsky
|
c54f80d35c
Re-implement subsurface scattering.
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5 years ago |
lupoDharkael
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95a1400a2a
Replace NULL with nullptr
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5 years ago |
Juan Linietsky
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a6f3bc7c69
Renaming of servers for coherency.
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5 years ago |