Commit History

Author SHA1 Message Date
  reduz 26f5bd245c Implement GPU Particle Collisions 4 years ago
  Pablo Escobar 1300fc7307 Add METALLIC to light() built-ins 4 years ago
  Lyuma 2f888d2987 Fix ATTENUATION and implement SHADOW_ATTENUATION. 5 years ago
  reduz d0bddf53c5 Implement manual particle emission and particle sub emitters. 5 years ago
  Juan Linietsky f5f27bacdb Re-Implement GPU particles on master. 5 years ago
  clayjohn 9d341acf2d Add fog to sky shaders 5 years ago
  Juan Linietsky 201d606b3d Addition of SDFGI for open world global illumination 5 years ago
  Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 years ago
  clayjohn 7cd2ff309c Add light size to Sky Shaders 5 years ago
  Juan Linietsky 4ffc0d6b3f Refactored shadowmapping. 5 years ago
  Juan Linietsky c54f80d35c Re-implement subsurface scattering. 5 years ago
  lupoDharkael 95a1400a2a Replace NULL with nullptr 5 years ago
  Juan Linietsky a6f3bc7c69 Renaming of servers for coherency. 5 years ago