Commit History

Author SHA1 Message Date
  Andrii Doroshenko (Xrayez) 329dcebc83 Fix sprite editor conversion tools to handle compressed textures 4 years ago
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 4 years ago
  Rémi Verschelde 4faaf6089a Remove unused #if 0'ed code 5 years ago
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 years ago
  Rémi Verschelde e37ad996a1 Merge pull request #34625 from timothyqiu/i18n 5 years ago
  Haoyu Qiu 8cf941a8cb Makes more editor strings translatable 5 years ago
  Haoyu Qiu 078c0d75f2 Cleans up headers included in editor_node.h 5 years ago
  PouleyKetchoupp 1e301479da Sprite to polygon conversion improvements 6 years ago
  qarmin 50be65bf43 Changed some code found by Clang Tidy and Coverity 6 years ago
  Tomasz Chabora a93ff8d210 Add undo for Sprite Editor 6 years ago
  Guilherme Felipe d835738045 Small ux improvement 6 years ago
  ShyRed c218c631f6 Add converters / generators to Sprite 6 years ago
  Chaosus 8b5e070ec7 Fix editor crash when converting sprite to 2D mesh 6 years ago
  Rémi Verschelde b16c309f82 Update copyright statements to 2019 6 years ago
  Rémi Verschelde e5bbcb8bcf Fix warnings for comparison between signed and unsigned integers [-Wsign-compare] 7 years ago
  Rémi Verschelde 52466d57e9 Make some debug prints verbose-only, remove others 7 years ago
  Hein-Pieter van Braam 0e29f7974b Reduce unnecessary COW on Vector by make writing explicit 7 years ago
  Guilherme Felipe 35024d4e7b Add missing copyright headers 7 years ago
  Chaosus 026617b5fb Fix possible crash when clicking on Skeleton2D or Sprite editor options 7 years ago
  Juan Linietsky b2412c72a0 Was missing clearing computed UVs, sorry, realized late. 7 years ago
  Juan Linietsky 9e3a1e5401 Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 7 years ago