Andrii Doroshenko (Xrayez)
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329dcebc83
Fix sprite editor conversion tools to handle compressed textures
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4 years ago |
Rémi Verschelde
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49646383f1
Update copyright statements to 2021
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4 years ago |
Rémi Verschelde
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4faaf6089a
Remove unused #if 0'ed code
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5 years ago |
Rémi Verschelde
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a7f49ac9a1
Update copyright statements to 2020
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5 years ago |
Rémi Verschelde
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e37ad996a1
Merge pull request #34625 from timothyqiu/i18n
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5 years ago |
Haoyu Qiu
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8cf941a8cb
Makes more editor strings translatable
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5 years ago |
Haoyu Qiu
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078c0d75f2
Cleans up headers included in editor_node.h
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5 years ago |
PouleyKetchoupp
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1e301479da
Sprite to polygon conversion improvements
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6 years ago |
qarmin
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50be65bf43
Changed some code found by Clang Tidy and Coverity
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6 years ago |
Tomasz Chabora
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a93ff8d210
Add undo for Sprite Editor
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6 years ago |
Guilherme Felipe
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d835738045
Small ux improvement
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6 years ago |
ShyRed
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c218c631f6
Add converters / generators to Sprite
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6 years ago |
Chaosus
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8b5e070ec7
Fix editor crash when converting sprite to 2D mesh
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6 years ago |
Rémi Verschelde
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b16c309f82
Update copyright statements to 2019
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6 years ago |
Rémi Verschelde
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e5bbcb8bcf
Fix warnings for comparison between signed and unsigned integers [-Wsign-compare]
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7 years ago |
Rémi Verschelde
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52466d57e9
Make some debug prints verbose-only, remove others
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7 years ago |
Hein-Pieter van Braam
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0e29f7974b
Reduce unnecessary COW on Vector by make writing explicit
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7 years ago |
Guilherme Felipe
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35024d4e7b
Add missing copyright headers
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7 years ago |
Chaosus
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026617b5fb
Fix possible crash when clicking on Skeleton2D or Sprite editor options
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7 years ago |
Juan Linietsky
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b2412c72a0
Was missing clearing computed UVs, sorry, realized late.
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7 years ago |
Juan Linietsky
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9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
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7 years ago |