Commit History

Autor SHA1 Mensaxe Data
  Pedro J. Estébanez dc203b0d13 Fix slow load/save of scenes with many instances of the same script %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 337ef03958 Fix typos with codespell %!s(int64=4) %!d(string=hai) anos
  Pedro J. Estébanez 4ddcdc031b Modernize Mutex %!s(int64=4) %!d(string=hai) anos
  magian1127 cb679dc434 C # mono supports Unicode code %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 188609e5ab CI: Update to clang-format 11 and apply ternary operator changes %!s(int64=4) %!d(string=hai) anos
  Eyad d4bfa5a684 Fixes #42149 and fixes indentation errors to pass clang-format %!s(int64=4) %!d(string=hai) anos
  Eduardo Rodrigues f14e569ab3 Fix error message when exporting a write-only property without a setter %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde b40f3f9740 Style: Sync other changes from new fix_style.sh and clang_format.sh %!s(int64=5) %!d(string=hai) anos
  NutmegStudio 96a3b91eee Fixes building mono release templates %!s(int64=5) %!d(string=hai) anos
  Ignacio Etcheverry 0da84b50c0 Mono/C#: Fix values not updated in remote inspector %!s(int64=5) %!d(string=hai) anos
  Ignacio Etcheverry 6dfd80673a Mono/C#: Remove script load error about not a Godot.Object %!s(int64=5) %!d(string=hai) anos
  pepegadeveloper123 23d51ac325 Fix inherited C# scene not inheriting parent's fields (3.2) %!s(int64=5) %!d(string=hai) anos
  Ignacio Etcheverry 34132d2f67 Mono: Fix hot-reloading of nested classes %!s(int64=5) %!d(string=hai) anos
  Ignacio Etcheverry 445f1c6e7b Mono/C#: Add iOS support %!s(int64=5) %!d(string=hai) anos
  Hugo Locurcio dd4569f15c Remove syntax highlighting for C# verbatim strings due to bugs %!s(int64=5) %!d(string=hai) anos
  Ignacio Etcheverry d1a5f8dbf2 [3.2] Sync csproj when files are changed from the Godot FileSystem dock %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 57de8397b2 Fix Mono check for unsafe object references %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde c96f08dc86 Merge pull request #35527 from neikeq/issue-35259 %!s(int64=5) %!d(string=hai) anos
  Ignacio Etcheverry 966a126186 Mono/C#: Fix _update_exports possible crash with Reference types %!s(int64=5) %!d(string=hai) anos
  Ignacio Etcheverry 55b2e58a98 Mono/C#: Lighten up unsafe reference checks %!s(int64=5) %!d(string=hai) anos
  Ignacio Etcheverry a6105c8ea0 Fix ClassDB API portability with some android and editor classes %!s(int64=5) %!d(string=hai) anos
  Ignacio Roldán Etcheverry 1191d26ddc Merge pull request #35208 from neikeq/mono-lazy-thread-attach %!s(int64=5) %!d(string=hai) anos
  Ignacio Etcheverry d68b9c20d6 Mono/C#: Script interface calls now attach the current thread %!s(int64=5) %!d(string=hai) anos
  Ignacio Etcheverry 1a40f250bd Mono/C#: Fix false positive in unsafe reference checks %!s(int64=5) %!d(string=hai) anos
  Ignacio Etcheverry a6a5ef0fd6 Mono/C#: Add error checks to detect possible Reference leaks %!s(int64=5) %!d(string=hai) anos
  Ignacio Etcheverry ea737db43c Mono/C#: Fix _update_exports() leaking temporary Object/Node instances %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 %!s(int64=5) %!d(string=hai) anos
  Haoyu Qiu 078c0d75f2 Cleans up headers included in editor_node.h %!s(int64=5) %!d(string=hai) anos
  Ignacio Etcheverry 85d8c42763 Mono/C#: Fix crash on exported games that don't use C# %!s(int64=5) %!d(string=hai) anos