Commit History

Author SHA1 Message Date
  Rémi Verschelde 71066cd63b Update copyright statements to 2022 3 years ago
  BimDav 9de9994444 Reload kinematic shapes when changing PhysicsBody mode to Kinematic 4 years ago
  Rémi Verschelde 85e13a4e02 Merge pull request #51858 from nekomatata/bullet-test-body-motion-depth-3.x 4 years ago
  PouleyKetchoupp 02adb0e361 Add collision depth and safe/unsafe fraction to Bullet body_test_motion 4 years ago
  PouleyKetchoupp db47b670f6 Fix crash in body_test_motion when used with RigidBody3D in Bullet 4 years ago
  PouleyKetchoupp da159cd258 Fix 3D moving platform logic 4 years ago
  Hugo Locurcio 4a140294fe Fix typo in Bullet method name: "collisin" -> "collision" 4 years ago
  Marcel Admiraal 7e03bd1671 Remove duplicate WARN_PRINTS macro 4 years ago
  Marcel Admiraal 5a58516231 Remove duplicate ERR_PRINTS macro 4 years ago
  Rémi Verschelde 80e1585a6e Style: Cleanup uses of double spaces between words 4 years ago
  Rémi Verschelde 140350d767 Style: Enforce braces around if blocks and loops 4 years ago
  Rémi Verschelde b4af1eba0a Style: Enforce use of bool literals instead of integers 4 years ago
  Rémi Verschelde a828398655 Style: Replaces uses of 0/NULL by nullptr (C++11) 4 years ago
  Rémi Verschelde b5e1e05ef2 Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 4 years ago
  Marcel Admiraal 1e28e234c5 Check for the use of an empty shape in Bullet Kinematic collisions 4 years ago
  Rémi Verschelde d298949513 Merge pull request #42882 from madmiraal/fix-39767-3.2 4 years ago
  Rémi Verschelde 152415a006 Merge pull request #43924 from madmiraal/fix-43588-3.2 4 years ago
  Rémi Verschelde f93c2ddc92 Merge pull request #45163 from akien-mga/3.2-cherrypicks 4 years ago
  Rémi Verschelde 652105dcdd Merge pull request #44704 from madmiraal/fix-44510-3.2 4 years ago
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 4 years ago
  Marcel Admiraal 47657cd140 Only remove Bullet's body constraints when removing body from space 4 years ago
  Marcel Admiraal 6b3bab6e54 Add signal to inform joint that body has exited tree 4 years ago
  Marcel Admiraal 2e99b5b137 Fix cast_motion sometimes failing 4 years ago
  Marcel Admiraal 4bfcaeff5a Remove any constraints connected to a Bullet body when removing it 4 years ago
  Marcel Admiraal b7d00a364e Set Bullet collision shape index to zero when using a single shape 5 years ago
  Rafał Mikrut 808615ec3e Fixes leak when creating bullet shape 5 years ago
  Rémi Verschelde 10544f1cf7 Revert "Move Bullet physics query flush from Bullet space pre-tick callback to" 5 years ago
  Marcel Admiraal 98aabe111f Use difference in position to check whether motion in Bullet is too close 5 years ago
  Marcel Admiraal e7d8464f87 Move Bullet physics query flush from Bullet space pre-tick callback to 5 years ago
  Rémi Verschelde 44a516986d Merge pull request #39084 from madmiraal/backport-37314 5 years ago