Rémi Verschelde
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71066cd63b
Update copyright statements to 2022
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3 years ago |
BimDav
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9de9994444
Reload kinematic shapes when changing PhysicsBody mode to Kinematic
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4 years ago |
Rémi Verschelde
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85e13a4e02
Merge pull request #51858 from nekomatata/bullet-test-body-motion-depth-3.x
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4 years ago |
PouleyKetchoupp
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02adb0e361
Add collision depth and safe/unsafe fraction to Bullet body_test_motion
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4 years ago |
PouleyKetchoupp
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db47b670f6
Fix crash in body_test_motion when used with RigidBody3D in Bullet
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4 years ago |
PouleyKetchoupp
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da159cd258
Fix 3D moving platform logic
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4 years ago |
Hugo Locurcio
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4a140294fe
Fix typo in Bullet method name: "collisin" -> "collision"
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4 years ago |
Marcel Admiraal
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7e03bd1671
Remove duplicate WARN_PRINTS macro
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4 years ago |
Marcel Admiraal
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5a58516231
Remove duplicate ERR_PRINTS macro
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4 years ago |
Rémi Verschelde
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80e1585a6e
Style: Cleanup uses of double spaces between words
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4 years ago |
Rémi Verschelde
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140350d767
Style: Enforce braces around if blocks and loops
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4 years ago |
Rémi Verschelde
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b4af1eba0a
Style: Enforce use of bool literals instead of integers
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4 years ago |
Rémi Verschelde
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a828398655
Style: Replaces uses of 0/NULL by nullptr (C++11)
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4 years ago |
Rémi Verschelde
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b5e1e05ef2
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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4 years ago |
Marcel Admiraal
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1e28e234c5
Check for the use of an empty shape in Bullet Kinematic collisions
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4 years ago |
Rémi Verschelde
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d298949513
Merge pull request #42882 from madmiraal/fix-39767-3.2
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4 years ago |
Rémi Verschelde
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152415a006
Merge pull request #43924 from madmiraal/fix-43588-3.2
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4 years ago |
Rémi Verschelde
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f93c2ddc92
Merge pull request #45163 from akien-mga/3.2-cherrypicks
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4 years ago |
Rémi Verschelde
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652105dcdd
Merge pull request #44704 from madmiraal/fix-44510-3.2
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4 years ago |
Rémi Verschelde
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49646383f1
Update copyright statements to 2021
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4 years ago |
Marcel Admiraal
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47657cd140
Only remove Bullet's body constraints when removing body from space
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4 years ago |
Marcel Admiraal
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6b3bab6e54
Add signal to inform joint that body has exited tree
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4 years ago |
Marcel Admiraal
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2e99b5b137
Fix cast_motion sometimes failing
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4 years ago |
Marcel Admiraal
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4bfcaeff5a
Remove any constraints connected to a Bullet body when removing it
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4 years ago |
Marcel Admiraal
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b7d00a364e
Set Bullet collision shape index to zero when using a single shape
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5 years ago |
Rafał Mikrut
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808615ec3e
Fixes leak when creating bullet shape
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5 years ago |
Rémi Verschelde
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10544f1cf7
Revert "Move Bullet physics query flush from Bullet space pre-tick callback to"
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5 years ago |
Marcel Admiraal
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98aabe111f
Use difference in position to check whether motion in Bullet is too close
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5 years ago |
Marcel Admiraal
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e7d8464f87
Move Bullet physics query flush from Bullet space pre-tick callback to
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5 years ago |
Rémi Verschelde
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44a516986d
Merge pull request #39084 from madmiraal/backport-37314
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5 years ago |