Commit History

Author SHA1 Message Date
  Rémi Verschelde 16f6a5b139 One Copyright Update to rule them all 2 years ago
  Hugo Locurcio ed4976d1d5 Expose `VisualServer.viewport_set_use_32_bpc_depth()` to the scripting API 3 years ago
  Rémi Verschelde df70aa1772 Merge pull request #57566 from Calinou/viewport-shadow-atlas-clamp-sizes 3 years ago
  Pedro J. Estébanez f971c886fa Add safe defaults for async shader compilation 3 years ago
  Rémi Verschelde 17e472fb9b Merge pull request #61995 from Calinou/gles3-shader-compilation-default-asynchronous-cache 3 years ago
  Pedro J. Estébanez f46d7583ff Add INFO_SHADER_COMPILES_IN_FRAME to GL ES 3 render info 3 years ago
  Hugo Locurcio 70d8e71b0e Enable asynchronous shader compilation + cache by default in GLES3 3 years ago
  Rémi Verschelde f06e68f2a2 Merge pull request #54682 from smix8/textureproxy 3 years ago
  smix8 ca1216fcef Expose VisualServer.texture_set_proxy() to GDScript 3 years ago
  tdetoy 8e57aae57d mesh_surface_get_format_offset and mesh_surface_get_format_stride will now provide an error with an invalid array index 3 years ago
  Rémi Verschelde 3eee2f45a3 Merge pull request #57674 from RandomShaper/fix_ubershader_android 3 years ago
  Rémi Verschelde 7a16bb2ee4 Fix typos with codespell 3 years ago
  Pedro J. Estébanez 0d1ec9a7cf Improve ubershader compatibility 3 years ago
  Hugo Locurcio 92376633f3 Clamp Viewport shadow atlas sizes to improve usability 3 years ago
  lawnjelly a0c6d16c90 Add editor vital redraws only option 3 years ago
  lawnjelly 8ea20f5fdd Add OccluderShapePolygon 4 years ago
  Rémi Verschelde 6c0c0c4b29 Merge pull request #54165 from Calinou/directional-shadow-runtime-change-3.x 3 years ago
  Rémi Verschelde a627cdafc5 Update copyright statements to 2022 3 years ago
  Rémi Verschelde b197de6f5f Fix typos with codespell 3 years ago
  lawnjelly 3d981b8265 Add option to use handles to RID 3 years ago
  Fernando Cosentino cc8846bef6 Added material_overlay property to MeshInstance 4 years ago
  Pedro J. Estébanez 4c710780d4 Implement async shader compilation plus caching for GL ES 3 3 years ago
  Rémi Verschelde bc0d18d8d5 GLES2: Disable half float on iOS via platform override 3 years ago
  Hugo Locurcio 31ad99072f Allow changing directional shadow size at run-time 3 years ago
  Rémi Verschelde 302ad4e600 Merge pull request #52918 from Calinou/add-new-light-attenuation-3.x 3 years ago
  Hugo Locurcio 85e080fcc0 Backport new 3D point light attenuation as an option 3 years ago
  Rémi Verschelde 06fc2378de Merge pull request #51491 from Calinou/glow-add-high-quality-mode-3.x 3 years ago
  lawnjelly 192ec963ae Create 'rendering/misc' project settings section 4 years ago
  Rémi Verschelde b37776fa2f Merge pull request #52591 from timothyqiu/error-macros 3 years ago
  Haoyu Qiu 70853fd669 Remove do{ } while(0) wrapper around error macros 3 years ago