lawnjelly
|
9221e6a466
Fix physics tick count in `Input.action_press` and `Input.action_release`
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1 ano atrás |
lawnjelly
|
40961d62e2
Fix physics tick counter
|
1 ano atrás |
Ricardo Subtil
|
d0d2680245
Ensure `joy_connection_changed` is emitted on the main thread
|
2 anos atrás |
puzzud
|
140440ee82
[3.x] Prevent double input events on gamepad when running through steam input #79706
|
2 anos atrás |
lawnjelly
|
63d208d1b0
Input - fix just pressed and released with short presses
|
2 anos atrás |
Fredia Huya-Kouadio
|
94d6c3dcc6
Augment the `InputEvent` class with a `CANCELED` state
|
2 anos atrás |
Fredia Huya-Kouadio
|
2509c1691d
Follow up to https://github.com/godotengine/godot/pull/76400 to fix input ANR in the Godot Android editor
|
2 anos atrás |
Pedro J. Estébanez
|
e5b399be65
Allow concurrent buffering and dispatch of input events
|
2 anos atrás |
Ricardo Subtil
|
e814861950
Change message of unknown joypad property from error to warning
|
2 anos atrás |
Pedro J. Estébanez
|
9cd84224bd
Warn users about unsafe usage of InputEvent
|
2 anos atrás |
Rémi Verschelde
|
1426cd3b3a
One Copyright Update to rule them all
|
2 anos atrás |
Fredia Huya-Kouadio
|
be4b07c3e4
Add `double_tap` attribute to `InputEventScreenTouch`
|
2 anos atrás |
Michael Alexsander
|
6f0c852c9b
Port `Input.action_press/release()` changes
|
2 anos atrás |
Marcel Admiraal
|
cdd60416ed
Fix axis mapped to DPad buttons not releasing opposite button
|
3 anos atrás |
Rémi Verschelde
|
daa5b542b4
Merge pull request #56765 from madmiraal/fix-45592-2-3.x
|
3 anos atrás |
Fabio Alessandrelli
|
fbc7fc44ae
Fix some array size function definition mismatch.
|
3 anos atrás |
Rémi Verschelde
|
d6bcdd18c3
Input: Re-enable input accumulation disabled by error in 3.4
|
3 anos atrás |
FireForge
|
53c01540d9
Make Input mouse_mode and use_accumulated_input properties
|
3 anos atrás |
KingCakeTheFruity
|
198d147f8e
Added p_shape check to avoid engine crush
|
3 anos atrás |
snowapril
|
c77b710035
Fix crash on get index for non-existing string
|
3 anos atrás |
Rémi Verschelde
|
ed869729ae
Merge pull request #56755 from madmiraal/fix-45592-3.x
|
3 anos atrás |
Marcel Admiraal
|
949ea2b326
Simplify InputDefault::joy_axis code by using float instead of struct JoyAxis
|
3 anos atrás |
Marcel Admiraal
|
3d96d7d9fb
Fix mouse speed not changing fast enough
|
3 anos atrás |
Rémi Verschelde
|
a627cdafc5
Update copyright statements to 2022
|
3 anos atrás |
Marcel Admiraal
|
b7545631de
Use mouse event relative motion to calculate mouse speed
|
3 anos atrás |
bruvzg
|
6eac65d4fe
Add joystick button index boundary check. Increase max. button number to 128 (max. buttons supported by DirectInput).
|
3 anos atrás |
Marcel Admiraal
|
9f250e8370
Revert "[3.x] Fixed event spam when using the Nintendo Switch controller"
|
3 anos atrás |
Sam Lantinga
|
e5b0f86260
Fixed event spam when using the Nintendo Switch controller
|
3 anos atrás |
bruvzg
|
2ef2879d7b
Add Input.is_physical_key_pressed method.
|
3 anos atrás |
Rémi Verschelde
|
7afb784269
Sync controller mappings DB with SDL2 community repo
|
3 anos atrás |