Commit History

Autor SHA1 Mensaxe Data
  Fredia Huya-Kouadio f3cdff46fc Add benchmark logic %!s(int64=2) %!d(string=hai) anos
  Fredia Huya-Kouadio 48a55ffad3 Provide a delegate implementation for the `killProcess` logic on Android %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde 1426cd3b3a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  Fredia Huya-Kouadio 46f091a803 Add cursor shape support for the Android platform %!s(int64=3) %!d(string=hai) anos
  Marcel Admiraal 7a782edeaa Cleanup Android C++ code %!s(int64=3) %!d(string=hai) anos
  Fredy Huya-Kouadio cb0b2aefc3 Android port of the Godot Editor %!s(int64=4) %!d(string=hai) anos
  Haoyu Qiu 76297e744d Add `OS.has_clipboard()` to check clipboard content %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde a627cdafc5 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  Bastiaan Olij 4df4d72caf Wrong call for create_offscreen_gl %!s(int64=3) %!d(string=hai) anos
  Pedro J. Estébanez abdf931832 Add off-screen GL context %!s(int64=4) %!d(string=hai) anos
  Bastiaan Olij abaa032fae Fixes on android: %!s(int64=4) %!d(string=hai) anos
  Fredia Huya-Kouadio 94df08aae1 Leverage java annotations to simplify the logic used to register the Godot plugin methods. %!s(int64=4) %!d(string=hai) anos
  Pedro J. Estébanez 6d89f675b1 Modernize Thread %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 49646383f1 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  Fredia Huya-Kouadio c27c436785 Fix invalid invocation of `get_class_loader`. %!s(int64=4) %!d(string=hai) anos
  Fredia Huya-Kouadio e99dc65b64 Enable the ability to use Godot as a subview within an Android app %!s(int64=5) %!d(string=hai) anos
  Rémi Verschelde 0246a1a276 Revert "Enable the ability to use Godot as a subview within an Android app" %!s(int64=5) %!d(string=hai) anos
  Fredia Huya-Kouadio 920639511d Enable the ability to use Godot as a subview within an Android app %!s(int64=5) %!d(string=hai) anos
  fhuya b995256bca Update the naming scheme for the GodotPlugin's methods in preparation of the vulkan integration. %!s(int64=5) %!d(string=hai) anos
  fhuya c3660bb4dc Re-architecture of the Godot Android plugin. %!s(int64=6) %!d(string=hai) anos
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 %!s(int64=5) %!d(string=hai) anos
  Cagdas 0088385556 Add request permission automatically at android %!s(int64=6) %!d(string=hai) anos
  fhuya 5eaaabceaf Update the fallback input mapping for the Oculus mobile devices. %!s(int64=6) %!d(string=hai) anos
  volzhs 4061e5bb75 Support vibration for Android and iOS %!s(int64=6) %!d(string=hai) anos
  fhuya 2c3536810a Setup Godot to support the Oculus Mobile SDK. %!s(int64=6) %!d(string=hai) anos
  wombatstampede 6e46701e64 Android: Include Joysticks/Gamepads which are available on app start. %!s(int64=6) %!d(string=hai) anos
  Bastiaan Olij b2c0a687f1 Restructuring glue code to make it easier to extend %!s(int64=6) %!d(string=hai) anos