تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  A Thousand Ships 308dbb8c63 [Core] Add scalar versions of `Vector*` `min/max/clamp/snap(ped)` 1 سال پیش
  clayjohn adfc9ccc44 Use a src rect for copying from screen with CanvasGroup in the mobile backend 1 سال پیش
  Álex Román Núñez 2f0ba1ed3f Fix decal modulate being passed as srgb instead of as linear color. 1 سال پیش
  A Thousand Ships 79ba22a73f Use `Vector*` component-wise `min/max/clamp` functions where applicable 1 سال پیش
  A Thousand Ships 684752e75b Replace error checks against `size` with `is_empty` 1 سال پیش
  Griffin Kroah-Hartman 21ae69a1de fix build warning with memset value being too large 1 سال پیش
  Dario cc4d39b0c1 Acyclic Command Graph for RenderingDevice. 1 سال پیش
  Pedro J. Estébanez 12a519bae2 Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 1 سال پیش
  Bastiaan Olij 47983e30c5 Ensure 2D MSAA resolve is performed when 3D content but no 2D content in scene 1 سال پیش
  Rémi Verschelde 64f80295e5 Merge pull request #83199 from Repiteo/texture-storage-default-scale 1 سال پیش
  Clay 623a050269 Ensure that only visible paired lights are used 1 سال پیش
  Thaddeus Crews 9ee41c707e Fix texture storage not assigning default scale 1 سال پیش
  A Thousand Ships fdd3d36c6d [Servers] Replace `ERR_FAIL_COND` with `ERR_FAIL_NULL` where applicable 2 سال پیش
  clayjohn 40d70bf9b8 Fallback to linear color texture when using 2D HDR and MSDF font 2 سال پیش
  clayjohn 57eb762bae Add option to enable HDR rendering in 2D 2 سال پیش
  Bastiaan Olij 63d6e9c557 Add custom texture create function 2 سال پیش
  Bastiaan Olij 6dd47e232b Expose RD::texture_native_handle 2 سال پیش
  Rindbee ebd2b9e299 Fix calling `TextureStorage::texture_3d_update()` could cause a crash 2 سال پیش
  Bastiaan Olij c328676d96 For GDExternal use, provides access to internal graphics handles for textures 2 سال پیش
  Bastiaan Olij 70dca9ff55 Merge duplicate rd_texture functions 2 سال پیش
  clayjohn 84482ef90b Avoid copying CanvasTexture when updating proxy 2 سال پیش
  Bastiaan Olij 903aa0e385 Use MSAA 2D texture in multipass tonemapper 2 سال پیش
  Bastiaan Olij 467d735eb1 Fix issue with default textures requiring arrays when using multiview 2 سال پیش
  clayjohn 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2 سال پیش
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 3 سال پیش
  clayjohn 5931d504c1 Add a few more checks to ensure that unsupported image formats are not used in the mobile renderer 2 سال پیش
  clayjohn 49bebf2bfb Sort decals and lights based on camera origin 2 سال پیش
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 سال پیش
  Rémi Verschelde f318d60e06 Merge pull request #65376 from reduz/astc-support 2 سال پیش
  Juan Linietsky 71d21c7ccb Implement basic ASTC support 3 سال پیش