Commit History

Author SHA1 Message Date
  Haoyu Qiu 314f309035 Add `DisplayServer.clipboard_has()` to check clipboard content 3 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 years ago
  Bastiaan Olij b3a43430aa Fixes on android: 4 years ago
  Fredia Huya-Kouadio 2d574bcc85 Leverage java annotations to simplify the logic used to register the Godot plugin methods. 4 years ago
  Pedro J. Estébanez 99fe462452 Modernize Thread 4 years ago
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 4 years ago
  Fredia Huya-Kouadio 2d492ff8ba Fix invalid invocation of `get_class_loader`. 4 years ago
  thebestnom e7f259c366 Android: Allow Mouse Capture 4 years ago
  Fredia Huya-Kouadio 175d43738a Enable the ability to use Godot as a subview within an Android app 5 years ago
  lupoDharkael 95a1400a2a Replace NULL with nullptr 5 years ago
  fhuya d7b10beb1b Update the naming scheme for the GodotPlugin's methods in preparate of the vulkan integration. 5 years ago
  fhuya f097defba1 Re-architecture of the Godot Android plugin. 5 years ago
  Rémi Verschelde 386968ea97 Remove obsolete GLES3 backend 5 years ago
  Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020 5 years ago
  Cagdas 0088385556 Add request permission automatically at android 5 years ago
  fhuya 5eaaabceaf Update the fallback input mapping for the Oculus mobile devices. 6 years ago
  volzhs 4061e5bb75 Support vibration for Android and iOS 6 years ago
  fhuya 2c3536810a Setup Godot to support the Oculus Mobile SDK. 6 years ago
  wombatstampede 6e46701e64 Android: Include Joysticks/Gamepads which are available on app start. 6 years ago
  Bastiaan Olij b2c0a687f1 Restructuring glue code to make it easier to extend 6 years ago