Rémi Verschelde
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3306ffefd1
Merge pull request #67000 from RandomShaper/split_render_further
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há 3 anos atrás |
Pedro J. Estébanez
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24ff292999
Polish rendering driver refactor further
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há 3 anos atrás |
clayjohn
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154b9c1c91
Use a giant UBO to optimize performance in 2D
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há 3 anos atrás |
Haoyu Qiu
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909c905d28
Fix crash when executing `RenderingServer.mesh_surface_get_format_offset`
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há 3 anos atrás |
Rémi Verschelde
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d1a155e3cd
Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1
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há 3 anos atrás |
clayjohn
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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há 3 anos atrás |
clayjohn
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ef4f968232
Decode octahedral compression when retreiving meshes
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há 3 anos atrás |
Rémi Verschelde
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3a62c294c7
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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há 3 anos atrás |
Rémi Verschelde
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c82bbc38a5
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
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há 3 anos atrás |
Rémi Verschelde
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d63c6fc463
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
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há 3 anos atrás |
Hugo Locurcio
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699e9f7966
Add Environment properties to control fog rendering on background sky
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há 3 anos atrás |
kobewi
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7adc8376ed
Change Array arguments to TypedArray
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há 3 anos atrás |
Yuri Rubinsky
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8191b3c110
Rename `uniform` to `parameter` across the engine
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há 3 anos atrás |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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há 3 anos atrás |
Hugo Locurcio
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09bedcead4
Add a per-light volumetric fog energy property
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há 4 anos atrás |
Rémi Verschelde
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02d510bd07
Merge pull request #63003 from Geometror/msaa-2d
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há 3 anos atrás |
Rémi Verschelde
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7013c68619
Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0
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há 3 anos atrás |
kobewi
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f7f4873ed0
Replace Array return types with TypedArray 3
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há 3 anos atrás |
kobewi
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1abdffe7a0
Replace Array return types with TypedArray 2
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há 3 anos atrás |
bruvzg
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bcc3643989
Add font LCD sub-pixel anti-aliasing support.
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há 3 anos atrás |
Rémi Verschelde
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7b4927bb5f
Merge pull request #60309 from The-O-King/oct
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há 3 anos atrás |
clayjohn
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bbbcdd725a
Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone
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há 3 anos atrás |
Omar El Sheikh
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78881b3cc3
Octahedral Normal/Tangent Compression
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há 3 anos atrás |
Hendrik Brucker
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e96b1a2c0c
Implement MSAA for 2D [Vulkan only]
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há 3 anos atrás |
Hugo Locurcio
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baaa7503c7
Add a shadow opacity property to Light3D
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há 3 anos atrás |
Hugo Locurcio
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db22b7ded0
Rename shader parameter uniform setter/getter methods for consistency
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há 3 anos atrás |
Hugo Locurcio
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d041ca6c02
Add Nearest Mipmap Anisotropic filter option to decals and projectors
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há 4 anos atrás |
Rémi Verschelde
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5352cf8e2f
Merge pull request #46557 from asmaloney/remove-impossible-condition
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há 3 anos atrás |
Rémi Verschelde
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8e0f328a80
Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename
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há 3 anos atrás |
Hugo Locurcio
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4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
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há 3 anos atrás |