Histórico de Commits

Autor SHA1 Mensagem Data
  Rémi Verschelde 3306ffefd1 Merge pull request #67000 from RandomShaper/split_render_further há 3 anos atrás
  Pedro J. Estébanez 24ff292999 Polish rendering driver refactor further há 3 anos atrás
  clayjohn 154b9c1c91 Use a giant UBO to optimize performance in 2D há 3 anos atrás
  Haoyu Qiu 909c905d28 Fix crash when executing `RenderingServer.mesh_surface_get_format_offset` há 3 anos atrás
  Rémi Verschelde d1a155e3cd Fix various -Wmaybe-uninitialized warnings from GCC 12.2.1 há 3 anos atrás
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). há 3 anos atrás
  clayjohn ef4f968232 Decode octahedral compression when retreiving meshes há 3 anos atrás
  Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray há 3 anos atrás
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param há 3 anos atrás
  Rémi Verschelde d63c6fc463 Merge pull request #60185 from Calinou/environment-fog-and-sky-affect há 3 anos atrás
  Hugo Locurcio 699e9f7966 Add Environment properties to control fog rendering on background sky há 3 anos atrás
  kobewi 7adc8376ed Change Array arguments to TypedArray há 3 anos atrás
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine há 3 anos atrás
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. há 3 anos atrás
  Hugo Locurcio 09bedcead4 Add a per-light volumetric fog energy property há 4 anos atrás
  Rémi Verschelde 02d510bd07 Merge pull request #63003 from Geometror/msaa-2d há 3 anos atrás
  Rémi Verschelde 7013c68619 Merge pull request #64422 from bruvzg/make_fonts_unbearably_ugly_2.0 há 3 anos atrás
  kobewi f7f4873ed0 Replace Array return types with TypedArray 3 há 3 anos atrás
  kobewi 1abdffe7a0 Replace Array return types with TypedArray 2 há 3 anos atrás
  bruvzg bcc3643989 Add font LCD sub-pixel anti-aliasing support. há 3 anos atrás
  Rémi Verschelde 7b4927bb5f Merge pull request #60309 from The-O-King/oct há 3 anos atrás
  clayjohn bbbcdd725a Remove requirement to have vertex positions when creating a mesh. Meshes can now be constructed from an index buffer alone há 3 anos atrás
  Omar El Sheikh 78881b3cc3 Octahedral Normal/Tangent Compression há 3 anos atrás
  Hendrik Brucker e96b1a2c0c Implement MSAA for 2D [Vulkan only] há 3 anos atrás
  Hugo Locurcio baaa7503c7 Add a shadow opacity property to Light3D há 3 anos atrás
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency há 3 anos atrás
  Hugo Locurcio d041ca6c02 Add Nearest Mipmap Anisotropic filter option to decals and projectors há 4 anos atrás
  Rémi Verschelde 5352cf8e2f Merge pull request #46557 from asmaloney/remove-impossible-condition há 3 anos atrás
  Rémi Verschelde 8e0f328a80 Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename há 3 anos atrás
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit há 3 anos atrás