Commit History

Autor SHA1 Mensaxe Data
  kobewi 065dd099dd Remove empty bind_methods() hai 1 ano
  A Thousand Ships ca18a06ecb [Scene] Add `SceneStringNames::confirmed` hai 1 ano
  A Thousand Ships 755a0efbb6 [Scene] Add `SceneStringNames::id_pressed` hai 1 ano
  Hugo Locurcio 57f52092c3 Add Ctrl + R keyboard shortcut to restart particle emission in the editor hai 1 ano
  bruvzg 61f7145f43 [Native File Dialog] Add support for using native dialogs in the editor. hai 1 ano
  kobewi c1cce6bb69 Fix undo action names for node replacement hai 1 ano
  A Thousand Ships 684752e75b Replace error checks against `size` with `is_empty` hai 1 ano
  Yuri Sizov f542dffb39 Improve the looks of 2D/3D viewport contextual toolbars %!s(int64=2) %!d(string=hai) anos
  kobewi 6de34fde27 Add EditorStringNames singleton %!s(int64=2) %!d(string=hai) anos
  Yuri Roubinski 7fcb91f077 Implement conversion from `CPUParticles` to `GPUParticles` (3D/2D) %!s(int64=2) %!d(string=hai) anos
  Brecht Kuppens 86117f8cba Added option to center image when loading particle emission mask %!s(int64=2) %!d(string=hai) anos
  Yuri Sizov 4154039832 Improve includes of EditorNode (and everything else) %!s(int64=2) %!d(string=hai) anos
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all %!s(int64=2) %!d(string=hai) anos
  trollodel c90d0bd84f Use forward-declarations in big editor classes %!s(int64=2) %!d(string=hai) anos
  kobewi 8a3d2f4e0c Cleanup remaining EditorUndoRedoManager usages %!s(int64=2) %!d(string=hai) anos
  bruvzg 0103af1ddd Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. %!s(int64=3) %!d(string=hai) anos
  Micky 723bf85145 Rename ParticlesMaterial to ParticleProcessMaterial %!s(int64=3) %!d(string=hai) anos
  kobewi ece3df3938 Add per-scene UndoRedo %!s(int64=3) %!d(string=hai) anos
  FireForge af19501cc7 Seperate filter and description in FileDialog.add_filter() %!s(int64=3) %!d(string=hai) anos
  megalobyte 8824b6c5e9 Update if == NOTIFICATION_* to switch statements to match coding style %!s(int64=3) %!d(string=hai) anos
  trollodel 05b56f316d Remove most EditorNode constructor parameters and fields %!s(int64=3) %!d(string=hai) anos
  Hendrik Brucker b396fd4eef Improve compilation speed (forward declarations/includes cleanup) %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde fe52458154 Update copyright statements to 2022 %!s(int64=3) %!d(string=hai) anos
  Anilforextra cc51b045da Construct values only when necessary. %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde ac3322b0af Use const references where possible for List range iterators %!s(int64=4) %!d(string=hai) anos
  Aaron Franke 4e6efd1b07 Use C++ iterators for Lists in many situations %!s(int64=4) %!d(string=hai) anos
  reduz 6631f66c2a Optimize StringName usage %!s(int64=4) %!d(string=hai) anos
  Lightning_A e28fd07b2b Rename `instance()`->`instantiate()` when it's a verb %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde b5334d14f7 Update copyright statements to 2021 %!s(int64=4) %!d(string=hai) anos
  Stijn Hinlopen 526e060b73 Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and resource depency dialogs). %!s(int64=5) %!d(string=hai) anos