Commit történet

Szerző SHA1 Üzenet Dátum
  Juan Linietsky 3ce046ee0c -Fixed SCREEN_TEXTURE and other related 2D shader parameters. 8 éve
  Juan Linietsky 8ef1c41a4e Small fixes required to get platformer to work. 8 éve
  Pedro J. Estébanez 93ffd9023f Add AT_LIGHT_PASS builtin to canvas shaders 8 éve
  Juan Linietsky 5bf810b5db -Added proper access to depth texture from shader 8 éve
  Juan Linietsky 0fb99306ff -working SCREEN_TEXTURE, SCREEN_UV shader variables 8 éve
  Juan Linietsky 5aa66d03d8 Added depth texture support (using parallax) to default material. 8 éve
  Juan Linietsky 8126a0cb12 subsurface scattering is fixed and working again 8 éve
  Juan Linietsky c03131fc9f Rework shading modes and change location of light shader 8 éve
  Juan Linietsky a134f58fb3 rewritten PBR implementation to make it friendlier with Blender 8 éve
  PanPan 9079ef46e7 fix varying in 3.0 shader 8 éve
  Rémi Verschelde 515f92d03b Fix property warnings and hide some debug prints 8 éve
  Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 8 éve
  Juan Linietsky 74808ac4d9 New particle system, mostly working, some small features missing. 8 éve
  Pedro J. Estébanez 5ff0924a93 Map POSITION to gl_FragCoord.xy for 2D shaders 8 éve
  Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition) 8 éve
  Rémi Verschelde e1c1d7d1d7 Add a bunch of missing Godot headers in own files 8 éve
  Thaer Razeq f50488a361 Various fixes detected using PVS-Studio static analyzer. 8 éve
  Juan Linietsky 6f2e16306a Several bugfixes, improving the import workflow 8 éve
  Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code 8 éve
  Juan Linietsky c2a217c350 WIP particle system 8 éve
  Juan Linietsky 3adb42e217 Fixed many more bugs reported by Valgrind 8 éve
  Juan Linietsky 27a46d78ec Subsurface scattering material param is now working! 8 éve
  Juan Linietsky a2505542ff Huge amount of improvement in the material system. Materials should be 8 éve
  Juan Linietsky cacf9ebb7f all light types and shadows are working, pending a lot of clean-up 8 éve
  Juan Linietsky d6567010bf -Many many fixes 8 éve
  Juan Linietsky 53d8f2b1ec PBR more or less working, still working on bringing gizmos back 8 éve
  Juan Linietsky 1527cf8c0d 2D Shaders are working again using the new syntax, though all is buggy in general 9 éve