Juan Linietsky
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3ce046ee0c
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
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8 éve |
Juan Linietsky
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8ef1c41a4e
Small fixes required to get platformer to work.
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8 éve |
Pedro J. Estébanez
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93ffd9023f
Add AT_LIGHT_PASS builtin to canvas shaders
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8 éve |
Juan Linietsky
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5bf810b5db
-Added proper access to depth texture from shader
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8 éve |
Juan Linietsky
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0fb99306ff
-working SCREEN_TEXTURE, SCREEN_UV shader variables
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8 éve |
Juan Linietsky
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5aa66d03d8
Added depth texture support (using parallax) to default material.
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8 éve |
Juan Linietsky
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8126a0cb12
subsurface scattering is fixed and working again
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8 éve |
Juan Linietsky
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c03131fc9f
Rework shading modes and change location of light shader
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8 éve |
Juan Linietsky
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a134f58fb3
rewritten PBR implementation to make it friendlier with Blender
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8 éve |
PanPan
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9079ef46e7
fix varying in 3.0 shader
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8 éve |
Rémi Verschelde
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515f92d03b
Fix property warnings and hide some debug prints
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8 éve |
Rémi Verschelde
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df61dc4b2b
Add "Godot Engine contributors" copyright line
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8 éve |
Juan Linietsky
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74808ac4d9
New particle system, mostly working, some small features missing.
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8 éve |
Pedro J. Estébanez
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5ff0924a93
Map POSITION to gl_FragCoord.xy for 2D shaders
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8 éve |
Rémi Verschelde
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5dbf1809c6
A Whole New World (clang-format edition)
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8 éve |
Rémi Verschelde
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e1c1d7d1d7
Add a bunch of missing Godot headers in own files
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8 éve |
Thaer Razeq
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f50488a361
Various fixes detected using PVS-Studio static analyzer.
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8 éve |
Juan Linietsky
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6f2e16306a
Several bugfixes, improving the import workflow
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8 éve |
Rémi Verschelde
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93ab45b6b5
Style: Fix whole-line commented code
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8 éve |
Juan Linietsky
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c2a217c350
WIP particle system
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8 éve |
Juan Linietsky
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3adb42e217
Fixed many more bugs reported by Valgrind
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8 éve |
Juan Linietsky
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27a46d78ec
Subsurface scattering material param is now working!
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8 éve |
Juan Linietsky
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a2505542ff
Huge amount of improvement in the material system. Materials should be
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8 éve |
Juan Linietsky
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cacf9ebb7f
all light types and shadows are working, pending a lot of clean-up
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8 éve |
Juan Linietsky
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d6567010bf
-Many many fixes
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8 éve |
Juan Linietsky
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53d8f2b1ec
PBR more or less working, still working on bringing gizmos back
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8 éve |
Juan Linietsky
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1527cf8c0d
2D Shaders are working again using the new syntax, though all is buggy in general
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9 éve |