Juan Linietsky
|
3ce046ee0c
-Fixed SCREEN_TEXTURE and other related 2D shader parameters.
|
8 years ago |
Juan Linietsky
|
5b3709d309
Removal of InputEvent as built-in Variant type..
|
8 years ago |
Rémi Verschelde
|
df61dc4b2b
Add "Godot Engine contributors" copyright line
|
8 years ago |
Rémi Verschelde
|
5dbf1809c6
A Whole New World (clang-format edition)
|
8 years ago |
Rémi Verschelde
|
e1c1d7d1d7
Add a bunch of missing Godot headers in own files
|
8 years ago |
Juan Linietsky
|
de0045cf1b
-renamed globals.h to global_config.cpp (this seems to have caused a few modified files)
|
8 years ago |
Hein-Pieter van Braam
|
411ee71b4d
Rename the _MD macro to D_METHOD
|
8 years ago |
Hein-Pieter van Braam
|
0f687f0ccb
Remove use of _SCS from ADD_METHOD
|
8 years ago |
Rémi Verschelde
|
93ab45b6b5
Style: Fix whole-line commented code
|
8 years ago |
Juan Linietsky
|
547a57777b
renamed joystick to joypad everywhere around source code!
|
8 years ago |
Juan Linietsky
|
0f7af4ea51
-Changed most project settings in the engine, so they have major and minor categories.
|
8 years ago |
Juan Linietsky
|
118eed485e
ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
|
8 years ago |
Juan Linietsky
|
828e1c092f
Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C#
|
9 years ago |
Juan Linietsky
|
5028d7510d
Connection hints when connecting to empty space.
|
9 years ago |
Juan Linietsky
|
ee37c2f433
Made basic call nodes unsequenced, since they are like gdscript and most return const.
|
9 years ago |
Juan Linietsky
|
fc70824f7c
More improvements to visual script..
|
9 years ago |
Juan Linietsky
|
fb4d6d1db0
More visual script improvements
|
9 years ago |
Juan Linietsky
|
748836e0b3
Several all around fixes to visual scripting (in the process of creating demos)
|
9 years ago |
Juan Linietsky
|
9c6175db11
More visual script work
|
9 years ago |
Juan Linietsky
|
ad8f208bdb
Proper function/property selection in visual script editing for property.
|
9 years ago |
Juan Linietsky
|
1add52b55e
Brand new networked multiplayer
|
9 years ago |
Juan Linietsky
|
b77200728e
-Added yield nodes to visual script
|
9 years ago |
Juan Linietsky
|
259418f827
VisualScript can now execute visual scripts, but there is no debugger or profiler yet.
|
9 years ago |
Juan Linietsky
|
cd25624667
More work on visual scripting..
|
9 years ago |
Juan Linietsky
|
d8af6330e5
More progress on visual script editing
|
9 years ago |
Juan Linietsky
|
ad313097eb
WIP visual scripting, not working yet but you can check out stuff
|
9 years ago |