Rémi Verschelde
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3eb1ac9fd2
Merge pull request #72075 from Maran23/extents-to-size
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2 years ago |
Marius Hanl
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a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
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3 years ago |
Bastiaan Olij
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43a63db7cf
Fix SSAO/SSIl being applied to reflection probes
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2 years ago |
kobewi
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615c517034
Use range iterators in LocalVector loops
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2 years ago |
Rémi Verschelde
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d5838a06fa
Merge pull request #71709 from clayjohn/decals-lights-sorting
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2 years ago |
clayjohn
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a804556ab9
Add mutex when adding geometry instances to the dirty list in the Forward Clustered renderer
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2 years ago |
clayjohn
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49bebf2bfb
Sort decals and lights based on camera origin
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2 years ago |
clayjohn
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b2a31a3bbf
Remove light from dynamic light list when removing scenario
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Markus Grafen
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041b64ea7e
visual instance layers are regarded during shadow culling
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2 years ago |
Rémi Verschelde
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f064898956
Merge pull request #70253 from BastiaanOlij/cleanup_sky_render
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2 years ago |
Bastiaan Olij
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e886a7af81
Cleanup and improve sky render
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2 years ago |
Bastiaan Olij
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6f4f38db07
Added options for sorting transparent objects (port of PR 63040)
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2 years ago |
NumbuhFour
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1b09fd5410
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
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2 years ago |
David Snopek
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310bf39cd3
Get WebXR fully working in Godot 4!
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2 years ago |
clayjohn
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21ac6d7d8e
Finish implementing Canvas Background mode
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2 years ago |
Yuri Rubinsky
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11e1bac768
Merge pull request #67112 from Chaosus/fix_boolean_uniform_instances
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2 years ago |
Yuri Rubinsky
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f4db4bb7a2
Fix incorrect setup of boolean uniform instances
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2 years ago |
Haoyu Qiu
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5da515773d
Add `is_finite` method for checking built-in types
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3 years ago |
clayjohn
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7465455079
Fix material overlay overriding shadow casting logic
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2 years ago |
Bastiaan Olij
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ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
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2 years ago |
clayjohn
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4a1c7de57c
Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer).
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2 years ago |
Aaron Franke
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817ae95667
Replace AABB has_no_volume with has_volume
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3 years ago |
Rémi Verschelde
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3a62c294c7
Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray
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2 years ago |
Rémi Verschelde
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c82bbc38a5
Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param
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2 years ago |
kobewi
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7adc8376ed
Change Array arguments to TypedArray
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2 years ago |
Bastiaan Olij
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 years ago |
Yuri Rubinsky
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8191b3c110
Rename `uniform` to `parameter` across the engine
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3 years ago |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 years ago |
Bastiaan Olij
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9efff344b8
Dummy mesh support was added to the dummy renderer but incomplete. This completes it
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2 years ago |