kobewi
|
b58111588a
Add EditorUndoRedoManager singleton
|
2 年之前 |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 年之前 |
Yuri Rubinsky
|
09f30010be
Fix setting a global shader variable in the project settings
|
2 年之前 |
kobewi
|
8a3d2f4e0c
Cleanup remaining EditorUndoRedoManager usages
|
2 年之前 |
Yuri Rubinsky
|
b3f22ec03c
Prevent stack overflow when setting a shader global value
|
2 年之前 |
kobewi
|
15831e381b
Unify usage of undo_redo in editor
|
3 年之前 |
kobewi
|
e48c5daddf
Unify usage of GLOBAL/EDITOR_GET
|
2 年之前 |
Tomasz Chabora
|
882a4f8906
Port remaining connections to callable_mp
|
4 年之前 |
Yuri Rubinsky
|
8191b3c110
Rename `uniform` to `parameter` across the engine
|
3 年之前 |
kobewi
|
ece3df3938
Add per-scene UndoRedo
|
3 年之前 |
Juan Linietsky
|
d4433ae6d3
Remove Signal connect binds
|
3 年之前 |
Hugo Locurcio
|
4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
|
3 年之前 |
reduz
|
455c06ecd4
Implement Vector4, Vector4i, Projection
|
3 年之前 |
Hugo Locurcio
|
180e5d3028
Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>`
|
3 年之前 |
Hendrik Brucker
|
cf58d23a72
Add Vector4 to VisualShader
|
3 年之前 |
Haoyu Qiu
|
ccde2bf66f
Add property name style toggle to Inspector
|
3 年之前 |
Jakob Bouchard
|
6553f5c242
Convert _notification methods to switch - Chunk C
|
3 年之前 |
Hendrik Brucker
|
b396fd4eef
Improve compilation speed (forward declarations/includes cleanup)
|
3 年之前 |
Yuri Roubinsky
|
422f7b280f
Optimize include files to improve `shader_language.h` compilation speed
|
3 年之前 |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
3 年之前 |
Nathan Franke
|
49403cbfa0
Replace String comparisons with "", String() to is_empty()
|
3 年之前 |
Rémi Verschelde
|
67d3195c60
Merge pull request #50648 from foxydevloper/remove-weird-prints
|
4 年之前 |
foxydevloper
|
42d740d641
Make various strings translatable
|
4 年之前 |
foxydevloper
|
91bd7b9b2c
Remove random prints for some shader actions
|
4 年之前 |
reduz
|
6631f66c2a
Optimize StringName usage
|
4 年之前 |
Aaron Franke
|
08a85352fb
Rename Variant TRANSFORM to TRANSFORM3D
|
4 年之前 |
Aaron Franke
|
de3f6699a5
Rename Transform to Transform3D in core
|
5 年之前 |
Michael Alexsander
|
f2ad7c5f12
Fix heap-use-after-free in Import Defaults Editor
|
4 年之前 |
reduz
|
1aa2823fa3
Removed _change_notify
|
4 年之前 |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
4 年之前 |