Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Haoyu Qiu
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8320e12ac1
Fix crash when executing `PhysicsServer2D.joint_clear`
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3 years ago |
Mansur Isaev
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efd4dc20a3
Add `area_get_collision_layer` and `area_get_collision_mask`
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3 years ago |
Ricardo Buring
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ff4e72a0bc
PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable
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3 years ago |
Jonathan Nicholl
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15d057c521
Add `is_zero_approx` methods to `Vector2`, `3`, and `4`
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3 years ago |
Silc Renew
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b31115cdc1
Add collision weight to PhysicsBody for penetrations must be avoided
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3 years ago |
reduz
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45af29da80
Add a new HashSet template
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3 years ago |
Aaron Record
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900c676b02
Use range iterators for RBSet in most cases
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3 years ago |
reduz
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746dddc067
Replace most uses of Map by HashMap
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3 years ago |
bruvzg
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f851c4aa33
Fix some issues found by cppcheck.
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3 years ago |
Rémi Verschelde
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b8b4580448
Style: Cleanup single-line blocks, semicolons, dead code
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3 years ago |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
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3 years ago |
PouleyKetchoupp
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940f3fde5c
Improve RigidDynamicBody force and torque API
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3 years ago |
PouleyKetchoupp
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2273a78af1
Update space parameters in 2D and 3D
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3 years ago |
PouleyKetchoupp
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5cbc7149a1
Improve RigidDynamicBody contacts in 2D and 3D
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3 years ago |
Camille Mohr-Daurat
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11e03ae7f0
Merge pull request #54810 from nekomatata/area-separate-override-modes
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3 years ago |
PouleyKetchoupp
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bfd0d33244
Fix errors in CharacterBody when floor is destroyed or removed
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3 years ago |
PouleyKetchoupp
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3d1c123d45
Separate space override modes for gravity/damping in Area
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3 years ago |
rafallus
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770e3a8e51
Use `Callable` in Area monitor callback
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4 years ago |
PouleyKetchoupp
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cc39dca9f7
Rename Godot Physics classes from *SW to Godot*
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4 years ago |