Commit History

Author SHA1 Message Date
  Anthony Cossins ae282e9b7d Fix return type for collide_shape to use PackedVector3Array 2 years ago
  Aaron Franke 79215131b5 Replace Area gravity point distance scale with unit distance 2 years ago
  Aaron Franke 866e2b95dc Remove deprecated AREA_PARAM_GRAVITY_POINT_ATTENUATION 2 years ago
  Rémi Verschelde 1e32a286f3 Merge pull request #70281 from CherrySodaPop/get-impulse-3d 2 years ago
  Lily Garcia 8ee6264cc9 Implement collision impulse in Godot Physics 3D 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Rémi Verschelde 151e1355e8 Merge pull request #63650 from fabriceci/apply-moving-platform-angular-velocity 2 years ago
  Gilles Roudière be1c9d677d Rename all gdnative occurences to gdextension 2 years ago
  Ricardo Buring 4453d63bb0 Update remaining physics exclude parameters to use TypedArray 2 years ago
  Raul Santos 82dac64659 Change exclude property in `PhysicsRayQueryParameters3D` to TypedArray 2 years ago
  Rémi Verschelde 48e6f84295 Merge pull request #66951 from rburing/restore_recovery_as_collision 3 years ago
  Ricardo Buring 311cdd2571 Revert "Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor." 3 years ago
  Mansur Isaev efd4dc20a3 Add `area_get_collision_layer` and `area_get_collision_mask` 3 years ago
  Rémi Verschelde 28e1dc6162 Merge pull request #65828 from rburing/body_state_sync_callable 3 years ago
  fabriceci 10395f5df2 Turn on recovery as collisions only for floor snapping as this leads to unwanted behaviour for other surface than the floor. 3 years ago
  Ricardo Buring ff4e72a0bc PhysicsServer2D and PhysicsServer3D: make body_set_state_sync_callback take a Callable 3 years ago
  Ricardo Buring 532e378cd9 Expose registration of physics servers to GDExtension 3 years ago
  fabriceci f8cc88fab3 Restore RigidBody2/3D, SoftBody names in physics 3 years ago
  fabriceci 3f9db7b398 Adds a method to return the angular velocity of a platform 3 years ago
  kobewi 1abdffe7a0 Replace Array return types with TypedArray 2 3 years ago
  Silc Renew b31115cdc1 Add collision weight to PhysicsBody for penetrations must be avoided 3 years ago
  Silc Renew 7331295523 add get_depth() to KinematicCollision3D as same of 2D 3 years ago
  kobewi 9ada594139 Add static methods to create RayQueryParameters 3 years ago
  reduz 45af29da80 Add a new HashSet template 3 years ago
  Ricardo Buring f072aa69a9 Add motion parameter to toggle whether recovery is reported as a collision 3 years ago
  reduz 746dddc067 Replace most uses of Map by HashMap 3 years ago
  Hugo Locurcio 180e5d3028 Remove `RES` and `REF` typedefs in favor of spelled out `Ref<>` 3 years ago
  reduz 8b547331be Create GDExtension clases for PhysicsServer3D 3 years ago
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 years ago
  PouleyKetchoupp 940f3fde5c Improve RigidDynamicBody force and torque API 3 years ago