Bastiaan Olij
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9b549231e4
Move luminance effect into its own class and use new buffers system
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2 years ago |
Rémi Verschelde
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d95794ec8a
One Copyright Update to rule them all
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2 years ago |
Bastiaan Olij
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2cd84be64d
Extracting render buffers and changing it to a more generic solution
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3 years ago |
Rémi Verschelde
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90019676b0
Code quality: Fix header guards consistency
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3 years ago |
reduz
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455c06ecd4
Implement Vector4, Vector4i, Projection
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3 years ago |
Bastiaan Olij
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eefcb5ed67
Move screen space effects into a separate class
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3 years ago |
Bastiaan Olij
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6224b00365
Moved cube_to_dp and cubemap logic into CopyEffects
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3 years ago |
Bastiaan Olij
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997810e417
Split GI effects and fix stereoscopic rendering of GI effects
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3 years ago |
jfons
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ba832d83b2
Initial TAA implementation
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3 years ago |
reduz
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746dddc067
Replace most uses of Map by HashMap
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3 years ago |
Bastiaan Olij
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9939cfc4c4
Split out bokeh_dof and copy effects
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3 years ago |
Bastiaan Olij
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3b2267ba6d
Splitting tonemapper into its own class
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3 years ago |
Bastiaan Olij
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a78a9fee71
Implementing OpenXR driver
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3 years ago |
clayjohn
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60d8df3fee
Optimize and fix backbuffer gaussian blur
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3 years ago |
Ansraer
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90652b1755
add support for glow maps
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3 years ago |
clayjohn
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abd0003e4c
Remove mistakenly added push constant from SSR
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3 years ago |
Rémi Verschelde
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7f66c16c03
Merge pull request #51206 from clayjohn/Vulkan-ASSGI
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3 years ago |
Rémi Verschelde
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fe52458154
Update copyright statements to 2022
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3 years ago |
Je06jm
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20deb0917d
Implemented AMD's FSR as a computer shader for upscaling 3D scenes
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3 years ago |
clayjohn
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0eff109a21
Added SSIL post processing effect
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4 years ago |
M. Huri
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4052d85d05
Repaired mistyped of 'threshold' on several files.
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4 years ago |
Bastiaan Olij
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d22163c657
Scale color output in the mobile renderer to provide HDR support
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4 years ago |
jfons
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55e7832d7b
Improvements to SpotLight3D and OmniLight3D's shadows
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4 years ago |
Bastiaan Olij
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4002650cb9
Fix read from screen and depth texture
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4 years ago |
Bastiaan Olij
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07fd559478
Implemented raster versions of bokeh shaders to replace broken gaussian implementation
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4 years ago |
Bastiaan Olij
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b920bf05a4
Use subpasses to do 3D rendering and resolve in mobile renderer
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4 years ago |
Bastiaan Olij
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c76426527b
Porting cubemap compute shaders to raster for the mobile renderer
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4 years ago |
Bastiaan Olij
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1f69582835
Use fragment shader instead of compute shader for effects for mobile renderer
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4 years ago |
reduz
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7f6027927a
Fix Subsurface Scattering
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4 years ago |
Bastiaan Olij
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a9604b425f
Move render_sky logic from effects into our sky object, and some minor cleanup
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4 years ago |