clayjohn
|
56450fb179
Implement cull_mask for decals and lights in mobile and compatibility backends
|
пре 2 година |
Marius Hanl
|
a59819630d
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
|
пре 3 година |
jainl28patel
|
2da3acf620
fix ReflectionProbe rendering extents for (10,10,10)
|
пре 2 година |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
пре 2 година |
Bastiaan Olij
|
e886a7af81
Cleanup and improve sky render
|
пре 2 година |
Bastiaan Olij
|
ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
пре 3 година |
Tobias Widner
|
422bacbfd1
Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work
|
пре 3 година |
clayjohn
|
385ee5c70b
Implement Physical Light Units as an optional setting.
|
пре 3 година |
Hugo Locurcio
|
09bedcead4
Add a per-light volumetric fog energy property
|
пре 4 година |
Bastiaan Olij
|
81c6f73109
Changed storage structs to private
|
пре 3 година |
Rémi Verschelde
|
90019676b0
Code quality: Fix header guards consistency
|
пре 3 година |
Bastiaan Olij
|
ecfcfd97fa
Split dependency logic
|
пре 3 година |
Bastiaan Olij
|
b6faf6c6c0
Move light, reflection probe and lightmap into LightStorage
|
пре 3 година |