Cronologia Commit

Autore SHA1 Messaggio Data
  clayjohn eb9c2b878a Automatically transform Skeleton2D calculations so pivots are not needed 2 anni fa
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 anni fa
  clayjohn ef246d9156 Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain 2 anni fa
  clayjohn f33ffd9ab4 Add Skeletons and Blend Shapes to the OpenGL renderer 2 anni fa
  clayjohn 0e5a98cdd8 Fix drawing of 2D skeletons in the RD renderer. 2 anni fa
  Gordon MacPherson 56df8d5f19 Fix EXE_BAD_ACCESS caused by optional argument 3 anni fa
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 anni fa
  jfons 74cdee4cb5 Add motion vectors support for MultiMeshInstance 3 anni fa
  Bastiaan Olij 81c6f73109 Changed storage structs to private 3 anni fa
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 3 anni fa
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 anni fa
  reduz 45af29da80 Add a new HashSet template 3 anni fa
  reduz 746dddc067 Replace most uses of Map by HashMap 3 anni fa
  mightygoat 61df370810 Check multimesh before uniform set creation 3 anni fa
  mightygoat 10209e31eb Fix the uniform set creation of multimesh with a invalidated buffer 3 anni fa
  Rémi Verschelde f8ab79e68a Zero initialize all pointer class and struct members 3 anni fa
  Bastiaan Olij b8be7903f3 Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage 3 anni fa