clayjohn
|
eb9c2b878a
Automatically transform Skeleton2D calculations so pivots are not needed
|
2 anni fa |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
2 anni fa |
clayjohn
|
ef246d9156
Remove mesh bone_aabbs as they are not used anywhere and calculating them is a pain
|
2 anni fa |
clayjohn
|
f33ffd9ab4
Add Skeletons and Blend Shapes to the OpenGL renderer
|
2 anni fa |
clayjohn
|
0e5a98cdd8
Fix drawing of 2D skeletons in the RD renderer.
|
2 anni fa |
Gordon MacPherson
|
56df8d5f19
Fix EXE_BAD_ACCESS caused by optional argument
|
3 anni fa |
Bastiaan Olij
|
ddc4ae1175
Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method.
|
3 anni fa |
jfons
|
74cdee4cb5
Add motion vectors support for MultiMeshInstance
|
3 anni fa |
Bastiaan Olij
|
81c6f73109
Changed storage structs to private
|
3 anni fa |
Rémi Verschelde
|
90019676b0
Code quality: Fix header guards consistency
|
3 anni fa |
Bastiaan Olij
|
ecfcfd97fa
Split dependency logic
|
3 anni fa |
reduz
|
45af29da80
Add a new HashSet template
|
3 anni fa |
reduz
|
746dddc067
Replace most uses of Map by HashMap
|
3 anni fa |
mightygoat
|
61df370810
Check multimesh before uniform set creation
|
3 anni fa |
mightygoat
|
10209e31eb
Fix the uniform set creation of multimesh with a invalidated buffer
|
3 anni fa |
Rémi Verschelde
|
f8ab79e68a
Zero initialize all pointer class and struct members
|
3 anni fa |
Bastiaan Olij
|
b8be7903f3
Move storage for Mesh, MeshInstance, MultiMesh and Skeleton into MeshStorage
|
3 anni fa |