Историја ревизија

Аутор SHA1 Порука Датум
  myaaaaaaaaa 6f88392d02 Move some worker_thread_pool.h includes out of header files пре 2 година
  Rémi Verschelde 3eb1ac9fd2 Merge pull request #72075 from Maran23/extents-to-size пре 2 година
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D пре 3 година
  clayjohn 9071809021 Remove viewport_set_disable_environment in favor of viewport_set_environment_mode пре 2 година
  Danil Alexeev a8cbb6245b Fix scaling issue in `draw_line` and similar methods пре 2 година
  Pedro J. Estébanez d0e37cd04c Add framework for avoidance of color flash in new windows пре 2 година
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all пре 2 година
  Rémi Verschelde 1cab6c91e9 Merge pull request #69998 from BastiaanOlij/sorting-pivot-4 пре 2 година
  Bastiaan Olij 6f4f38db07 Added options for sorting transparent objects (port of PR 63040) пре 2 година
  bruvzg 20d9457f9d Scale MSDF font outline with the font size and MSDF source size to match dynamic font behavior. пре 2 година
  clayjohn 5b5cd2b98b Remove high quality glow as it is not any higher quality than regular glow пре 2 година
  Patrick Dawson 71d8de2763 Expose texture_get_rd_texture пре 2 година
  BimDav fcb9be66a2 Viewport canvas cull mask feature пре 4 година
  Clay John 8fd92ed867 Merge pull request #64710 from MinusKube/window-size-crash пре 2 година
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. пре 3 година
  clayjohn 4a1c7de57c Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). пре 3 година
  MinusKube f5a808192b Prevent windows from having a size greater than device limit пре 3 година
  Rémi Verschelde 3a62c294c7 Merge pull request #65170 from KoBeWi/your_argument_is_TypedArray пре 3 година
  Rémi Verschelde c82bbc38a5 Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param пре 3 година
  Rémi Verschelde d63c6fc463 Merge pull request #60185 from Calinou/environment-fog-and-sky-affect пре 3 година
  Hugo Locurcio 699e9f7966 Add Environment properties to control fog rendering on background sky пре 3 година
  kobewi 7adc8376ed Change Array arguments to TypedArray пре 3 година
  Yuri Rubinsky 8191b3c110 Rename `uniform` to `parameter` across the engine пре 3 година
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. пре 3 година
  Rémi Verschelde 02d510bd07 Merge pull request #63003 from Geometror/msaa-2d пре 3 година
  bruvzg bcc3643989 Add font LCD sub-pixel anti-aliasing support. пре 3 година
  Hendrik Brucker e96b1a2c0c Implement MSAA for 2D [Vulkan only] пре 3 година
  Hugo Locurcio db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency пре 3 година
  Rémi Verschelde 8e0f328a80 Merge pull request #59840 from Calinou/renderingserver-global-uniform-rename пре 3 година
  Hugo Locurcio 4b42379c8f Rename RenderingServer global shader uniform methods to be more explicit пре 3 година