Mikael Hermansson
|
30a9b5fe9b
Open up bounds of `Shape3D.margin` to support other physics engines
|
2 anos atrás |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
3 anos atrás |
Adam Scott
|
88f3045301
Move GDScript uninitialization to `GDScriptLanguage::finalize()`
|
3 anos atrás |
Adam Scott
|
5704055d30
Fix cyclic references in GDScript 2.0
|
3 anos atrás |
Aaron Franke
|
5dc3bfb80e
Use suffixes for units in nodes and resources
|
4 anos atrás |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
4 anos atrás |
PouleyKetchoupp
|
8682adcb87
Add physics solver settings to project settings
|
4 anos atrás |
Aaron Franke
|
de3f6699a5
Rename Transform to Transform3D in core
|
5 anos atrás |
PouleyKetchoupp
|
7352a4c0d9
Expose get_debug_mesh in Shape3D to scripting API
|
4 anos atrás |
Rémi Verschelde
|
b5334d14f7
Update copyright statements to 2021
|
5 anos atrás |
Marcel Admiraal
|
5b937d493f
Rename empty() to is_empty()
|
5 anos atrás |
Rémi Verschelde
|
0ee0fa42e6
Style: Enforce braces around if blocks and loops
|
5 anos atrás |
Rémi Verschelde
|
0be6d925dc
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
|
5 anos atrás |
Rémi Verschelde
|
1f6f364a56
Port member initialization from constructor to declaration (C++11)
|
5 anos atrás |
Juan Linietsky
|
a6f3bc7c69
Renaming of servers for coherency.
|
5 anos atrás |
Juan Linietsky
|
eaae4b6408
Renamed 2D and 3D nodes to make their types explicit
|
5 anos atrás |