clayjohn
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5f6a534569
Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial
|
il y a 2 ans |
Rémi Verschelde
|
d95794ec8a
One Copyright Update to rule them all
|
il y a 3 ans |
clayjohn
|
8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
|
il y a 3 ans |
clayjohn
|
385ee5c70b
Implement Physical Light Units as an optional setting.
|
il y a 3 ans |
Micky
|
59e11934d8
Rename `str2var` to `str_to_var` and similar
|
il y a 3 ans |
clayjohn
|
4f82b1bd20
Use IGN instead of white noise for sky dithering
|
il y a 3 ans |
Rémi Verschelde
|
1314e6cbcc
Merge pull request #60803 from Chaosus/shader_hint_rename
|
il y a 3 ans |
Aaron Franke
|
5dc3bfb80e
Use suffixes for units in nodes and resources
|
il y a 4 ans |
Yuri Roubinsky
|
a8bbe570ca
Rename `hint_albedo`, `hint_white/black` in shaders
|
il y a 3 ans |
Hugo Locurcio
|
bc2ca2ebcf
Add dithering to ProceduralSkyMaterial to combat banding
|
il y a 3 ans |
Rémi Verschelde
|
e9699dca02
Merge pull request #58062 from Calinou/panoramaskymaterial-default-black
|
il y a 3 ans |
Hugo Locurcio
|
a86deac049
Default PanoramaSkyMaterial texture to black instead of white
|
il y a 3 ans |
Hugo Locurcio
|
56b604bef7
Add sky cover texture for ProceduralSkyMaterial
|
il y a 3 ans |
Hugo Locurcio
|
b7b18a4940
Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance
|
il y a 3 ans |
Rémi Verschelde
|
d9fd16c8e4
Merge pull request #53954 from Chaosus/fix_quit_errors
|
il y a 4 ans |
Brennen Green
|
0695440124
Add shader cache and filter variable to PanoramaSkyMaterial
|
il y a 4 ans |
Rémi Verschelde
|
fe52458154
Update copyright statements to 2022
|
il y a 4 ans |
clayjohn
|
7ba555dada
Convert PhysicalSkyMaterial colors to SRGB
|
il y a 4 ans |
Hugo Locurcio
|
6c0b55acad
Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversion
|
il y a 4 ans |
Yuri Roubinsky
|
26a26d6657
Fix errors on quitting from an empty project
|
il y a 4 ans |
Hugo Locurcio
|
01d1e9f576
Don't allow translucent colors in built-in sky material properties
|
il y a 4 ans |
clayjohn
|
8c949016ff
Hide render_priority except when using SpatialMaterials
|
il y a 4 ans |
Rémi Verschelde
|
3ce53e458e
Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment
|
il y a 4 ans |
Hugo Locurcio
|
c9a491b671
Add a comment at the top of generated shaders
|
il y a 4 ans |
clayjohn
|
5fce0b3cb5
Use hint_albedo in SkyMaterials
|
il y a 4 ans |
reduz
|
67e5715dbf
Make Sky initialize shaders only once
|
il y a 4 ans |
Hugo Locurcio
|
abc38b8d66
Use C++11 raw literals for shader code to improve readability
|
il y a 4 ans |
reduz
|
d41e3f9aeb
Fix Command Queue Crash
|
il y a 4 ans |
Joosep Jääger
|
16567321ba
Added constants PI, TAU and E to the shader language
|
il y a 4 ans |
reduz
|
d3b49c416a
Refactor GLSL shader compilation
|
il y a 4 ans |