Historique des commits

Auteur SHA1 Message Date
  clayjohn 5f6a534569 Use linear filtering without mipmaps for ProceduralSkyMaterial and PhysicalSkyMaterial il y a 2 ans
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all il y a 3 ans
  clayjohn 8fa76a5272 Move debanding into internal sky shader code so that it is applied after everything else. il y a 3 ans
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. il y a 3 ans
  Micky 59e11934d8 Rename `str2var` to `str_to_var` and similar il y a 3 ans
  clayjohn 4f82b1bd20 Use IGN instead of white noise for sky dithering il y a 3 ans
  Rémi Verschelde 1314e6cbcc Merge pull request #60803 from Chaosus/shader_hint_rename il y a 3 ans
  Aaron Franke 5dc3bfb80e Use suffixes for units in nodes and resources il y a 4 ans
  Yuri Roubinsky a8bbe570ca Rename `hint_albedo`, `hint_white/black` in shaders il y a 3 ans
  Hugo Locurcio bc2ca2ebcf Add dithering to ProceduralSkyMaterial to combat banding il y a 3 ans
  Rémi Verschelde e9699dca02 Merge pull request #58062 from Calinou/panoramaskymaterial-default-black il y a 3 ans
  Hugo Locurcio a86deac049 Default PanoramaSkyMaterial texture to black instead of white il y a 3 ans
  Hugo Locurcio 56b604bef7 Add sky cover texture for ProceduralSkyMaterial il y a 3 ans
  Hugo Locurcio b7b18a4940 Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance il y a 3 ans
  Rémi Verschelde d9fd16c8e4 Merge pull request #53954 from Chaosus/fix_quit_errors il y a 4 ans
  Brennen Green 0695440124 Add shader cache and filter variable to PanoramaSkyMaterial il y a 4 ans
  Rémi Verschelde fe52458154 Update copyright statements to 2022 il y a 4 ans
  clayjohn 7ba555dada Convert PhysicalSkyMaterial colors to SRGB il y a 4 ans
  Hugo Locurcio 6c0b55acad Fix ProceduralSkyMaterial colors due to double sRGB -> linear conversion il y a 4 ans
  Yuri Roubinsky 26a26d6657 Fix errors on quitting from an empty project il y a 4 ans
  Hugo Locurcio 01d1e9f576 Don't allow translucent colors in built-in sky material properties il y a 4 ans
  clayjohn 8c949016ff Hide render_priority except when using SpatialMaterials il y a 4 ans
  Rémi Verschelde 3ce53e458e Merge pull request #50159 from Calinou/standardmaterial3d-add-shader-comment il y a 4 ans
  Hugo Locurcio c9a491b671 Add a comment at the top of generated shaders il y a 4 ans
  clayjohn 5fce0b3cb5 Use hint_albedo in SkyMaterials il y a 4 ans
  reduz 67e5715dbf Make Sky initialize shaders only once il y a 4 ans
  Hugo Locurcio abc38b8d66 Use C++11 raw literals for shader code to improve readability il y a 4 ans
  reduz d41e3f9aeb Fix Command Queue Crash il y a 4 ans
  Joosep Jääger 16567321ba Added constants PI, TAU and E to the shader language il y a 4 ans
  reduz d3b49c416a Refactor GLSL shader compilation il y a 4 ans