تاریخچه Commit ها

نویسنده SHA1 پیام تاریخ
  Bastiaan Olij 9b549231e4 Move luminance effect into its own class and use new buffers system 2 سال پیش
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 سال پیش
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 سال پیش
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 3 سال پیش
  reduz 455c06ecd4 Implement Vector4, Vector4i, Projection 3 سال پیش
  Bastiaan Olij eefcb5ed67 Move screen space effects into a separate class 3 سال پیش
  Bastiaan Olij 6224b00365 Moved cube_to_dp and cubemap logic into CopyEffects 3 سال پیش
  Bastiaan Olij 997810e417 Split GI effects and fix stereoscopic rendering of GI effects 3 سال پیش
  jfons ba832d83b2 Initial TAA implementation 3 سال پیش
  reduz 746dddc067 Replace most uses of Map by HashMap 3 سال پیش
  Bastiaan Olij 9939cfc4c4 Split out bokeh_dof and copy effects 3 سال پیش
  Bastiaan Olij 3b2267ba6d Splitting tonemapper into its own class 3 سال پیش
  Bastiaan Olij a78a9fee71 Implementing OpenXR driver 3 سال پیش
  clayjohn 60d8df3fee Optimize and fix backbuffer gaussian blur 3 سال پیش
  Ansraer 90652b1755 add support for glow maps 3 سال پیش
  clayjohn abd0003e4c Remove mistakenly added push constant from SSR 3 سال پیش
  Rémi Verschelde 7f66c16c03 Merge pull request #51206 from clayjohn/Vulkan-ASSGI 3 سال پیش
  Rémi Verschelde fe52458154 Update copyright statements to 2022 3 سال پیش
  Je06jm 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 سال پیش
  clayjohn 0eff109a21 Added SSIL post processing effect 4 سال پیش
  M. Huri 4052d85d05 Repaired mistyped of 'threshold' on several files. 4 سال پیش
  Bastiaan Olij d22163c657 Scale color output in the mobile renderer to provide HDR support 4 سال پیش
  jfons 55e7832d7b Improvements to SpotLight3D and OmniLight3D's shadows 4 سال پیش
  Bastiaan Olij 4002650cb9 Fix read from screen and depth texture 4 سال پیش
  Bastiaan Olij 07fd559478 Implemented raster versions of bokeh shaders to replace broken gaussian implementation 4 سال پیش
  Bastiaan Olij b920bf05a4 Use subpasses to do 3D rendering and resolve in mobile renderer 4 سال پیش
  Bastiaan Olij c76426527b Porting cubemap compute shaders to raster for the mobile renderer 4 سال پیش
  Bastiaan Olij 1f69582835 Use fragment shader instead of compute shader for effects for mobile renderer 4 سال پیش
  reduz 7f6027927a Fix Subsurface Scattering 4 سال پیش
  Bastiaan Olij a9604b425f Move render_sky logic from effects into our sky object, and some minor cleanup 4 سال پیش