Bastiaan Olij
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e886a7af81
Cleanup and improve sky render
|
2 anos atrás |
clayjohn
|
8fa76a5272
Move debanding into internal sky shader code so that it is applied after everything else.
|
3 anos atrás |
Rémi Verschelde
|
d63c6fc463
Merge pull request #60185 from Calinou/environment-fog-and-sky-affect
|
3 anos atrás |
Hugo Locurcio
|
699e9f7966
Add Environment properties to control fog rendering on background sky
|
3 anos atrás |
clayjohn
|
385ee5c70b
Implement Physical Light Units as an optional setting.
|
3 anos atrás |
Hugo Locurcio
|
4b42379c8f
Rename RenderingServer global shader uniform methods to be more explicit
|
3 anos atrás |
Bastiaan Olij
|
bad5c659a4
Move Sky(RD) into environment
|
3 anos atrás |