提交历史

作者 SHA1 备注 提交日期
  Hendrik Brucker 4bd01a93dc Fix some SpotLight3D issues (clustering artifacts, light leak) 2 年之前
  clayjohn a062798b76 Ensure that rim lighting uses a exponent base greater than zero 2 年之前
  clayjohn 1e05dd3504 Allow black metallic materials to reflect IBL 2 年之前
  clayjohn 97be1fb7b6 Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing by PI 3 年之前
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 年之前
  Rémi Verschelde 8734ef1f7a Merge pull request #62547 from clayjohn/ref_vec_pbr 3 年之前
  Hugo Locurcio baaa7503c7 Add a shadow opacity property to Light3D 3 年之前
  clayjohn 0c65ed38a6 Treat specular less than 0.02 as occlusion 3 年之前
  clayjohn 93c82ab4b9 Evaluate specular reflections using specular dominant direction instead of assuming mirror reflections 3 年之前
  Bastiaan Olij b4821fe2e0 Introduce eye_offset for correcting stereoscopic reflections 3 年之前
  jfons ba832d83b2 Initial TAA implementation 3 年之前
  snowapril b6f72f2b4a Fix D_GGX code which can cause divide-by-zero val 3 年之前
  Darryl Ryan 3ce5cceef9 Filament specular fix. Clamp dot product between normal and view vectors. Fixes #58459. 3 年之前
  clayjohn fe49244611 Use Filament specular models and parametrization 4 年之前
  Bartłomiej Dusak 38423565e4 remove normal_to_panorama from spotlight projector 3 年之前
  Yuri Roubinsky a45ae7b1c7 Fix shader crashing when using `ALBEDO` or `ALPHA` in light function 3 年之前
  Rémi Verschelde 3b11e33a09 clang-format: Disable alignment of operands, too unreliable 4 年之前
  jfons c46d1ea2b2 Fix shadow disabling settings 4 年之前
  Hugo Locurcio e87ec8ec17 Add Soft Very Low shadow quality mode for 3D 4 年之前
  Yuri Roubinsky db2ee03fff Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func 4 年之前
  Bastiaan Olij 6e87d62873 Merge pull request #50883 from BastiaanOlij/mobile_hdr 4 年之前
  Bastiaan Olij d22163c657 Scale color output in the mobile renderer to provide HDR support 4 年之前
  Aaron Franke ae1702bee5 Replace HTTP links with HTTPS for sites with HTTPS versions 4 年之前
  jfons 55e7832d7b Improvements to SpotLight3D and OmniLight3D's shadows 4 年之前
  Rémi Verschelde e499758a77 Merge pull request #51025 from reduz/fix-directional-shadow-bias 4 年之前
  clayjohn a7c3e0dcd6 Use f0 instead of albedo in blinn and phong 4 年之前
  clayjohn fa962ff27d Make Blinn and Phong specular modes PBR 4 年之前
  reduz 55d357b1eb Fix directional shadow bias 4 年之前
  reduz 9293bc3935 Implement more rendering options as specialization constants 4 年之前
  reduz ad9f606ed8 Use specialization constants in clustered renderer 4 年之前