Hendrik Brucker
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4bd01a93dc
Fix some SpotLight3D issues (clustering artifacts, light leak)
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2 年之前 |
clayjohn
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a062798b76
Ensure that rim lighting uses a exponent base greater than zero
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2 年之前 |
clayjohn
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1e05dd3504
Allow black metallic materials to reflect IBL
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2 年之前 |
clayjohn
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97be1fb7b6
Apply energy conservation to LAMBERT_WRAP and TOON diffuse modes by dividing by PI
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3 年之前 |
clayjohn
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385ee5c70b
Implement Physical Light Units as an optional setting.
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3 年之前 |
Rémi Verschelde
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8734ef1f7a
Merge pull request #62547 from clayjohn/ref_vec_pbr
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3 年之前 |
Hugo Locurcio
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baaa7503c7
Add a shadow opacity property to Light3D
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3 年之前 |
clayjohn
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0c65ed38a6
Treat specular less than 0.02 as occlusion
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3 年之前 |
clayjohn
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93c82ab4b9
Evaluate specular reflections using specular dominant direction instead of assuming mirror reflections
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3 年之前 |
Bastiaan Olij
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b4821fe2e0
Introduce eye_offset for correcting stereoscopic reflections
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3 年之前 |
jfons
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ba832d83b2
Initial TAA implementation
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3 年之前 |
snowapril
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b6f72f2b4a
Fix D_GGX code which can cause divide-by-zero val
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3 年之前 |
Darryl Ryan
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3ce5cceef9
Filament specular fix. Clamp dot product between normal and view vectors. Fixes #58459.
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3 年之前 |
clayjohn
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fe49244611
Use Filament specular models and parametrization
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4 年之前 |
Bartłomiej Dusak
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38423565e4
remove normal_to_panorama from spotlight projector
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3 年之前 |
Yuri Roubinsky
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a45ae7b1c7
Fix shader crashing when using `ALBEDO` or `ALPHA` in light function
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3 年之前 |
Rémi Verschelde
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3b11e33a09
clang-format: Disable alignment of operands, too unreliable
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4 年之前 |
jfons
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c46d1ea2b2
Fix shadow disabling settings
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4 年之前 |
Hugo Locurcio
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e87ec8ec17
Add Soft Very Low shadow quality mode for 3D
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4 年之前 |
Yuri Roubinsky
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db2ee03fff
Fix shader crash on using METALLIC and ROUGHNESS built-ins in light func
|
4 年之前 |
Bastiaan Olij
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6e87d62873
Merge pull request #50883 from BastiaanOlij/mobile_hdr
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4 年之前 |
Bastiaan Olij
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d22163c657
Scale color output in the mobile renderer to provide HDR support
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4 年之前 |
Aaron Franke
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ae1702bee5
Replace HTTP links with HTTPS for sites with HTTPS versions
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4 年之前 |
jfons
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55e7832d7b
Improvements to SpotLight3D and OmniLight3D's shadows
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4 年之前 |
Rémi Verschelde
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e499758a77
Merge pull request #51025 from reduz/fix-directional-shadow-bias
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4 年之前 |
clayjohn
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a7c3e0dcd6
Use f0 instead of albedo in blinn and phong
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4 年之前 |
clayjohn
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fa962ff27d
Make Blinn and Phong specular modes PBR
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4 年之前 |
reduz
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55d357b1eb
Fix directional shadow bias
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4 年之前 |
reduz
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9293bc3935
Implement more rendering options as specialization constants
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4 年之前 |
reduz
|
ad9f606ed8
Use specialization constants in clustered renderer
|
4 年之前 |