Commit History

Author SHA1 Message Date
  clayjohn 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2 years ago
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 3 years ago
  jainl28patel 2da3acf620 fix ReflectionProbe rendering extents for (10,10,10) 2 years ago
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 years ago
  Bastiaan Olij e886a7af81 Cleanup and improve sky render 2 years ago
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 years ago
  Tobias Widner 422bacbfd1 Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work 3 years ago
  clayjohn 385ee5c70b Implement Physical Light Units as an optional setting. 3 years ago
  Hugo Locurcio 09bedcead4 Add a per-light volumetric fog energy property 4 years ago
  Bastiaan Olij 81c6f73109 Changed storage structs to private 3 years ago
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 3 years ago
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 years ago
  Bastiaan Olij b6faf6c6c0 Move light, reflection probe and lightmap into LightStorage 3 years ago