Commit History

作者 SHA1 備註 提交日期
  Bastiaan Olij c8f64c68a5 Use MSAA 2D texture in multipass tonemapper 2 年之前
  Bastiaan Olij 467d735eb1 Fix issue with default textures requiring arrays when using multiview 2 年之前
  clayjohn 56450fb179 Implement cull_mask for decals and lights in mobile and compatibility backends 2 年之前
  Marius Hanl a59819630d Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D 3 年之前
  clayjohn 49bebf2bfb Sort decals and lights based on camera origin 2 年之前
  Rémi Verschelde d95794ec8a One Copyright Update to rule them all 2 年之前
  clayjohn 1b330820bf Implement render_target_was_used API so that Viewports can properly check if they have been used. 2 年之前
  Rémi Verschelde e10f8cbf40 Merge pull request #68186 from pkdawson/expose-texture-rd 2 年之前
  David Snopek 7fb8b931d7 Collapse three seperate texture storage methods into render_target_set_override() 2 年之前
  Patrick Dawson 71d8de2763 Expose texture_get_rd_texture 2 年之前
  Bastiaan Olij c7656978ba Adding getters to RenderTarget and implementing override functionality for XR 3 年之前
  Bastiaan Olij ddc4ae1175 Move cluster builder, sdfgi and gi structures to clustered renderer, move light and probe elements into storage and reorganise our render_scene method. 3 年之前
  Bastiaan Olij 2cd84be64d Extracting render buffers and changing it to a more generic solution 3 年之前
  Hendrik Brucker e96b1a2c0c Implement MSAA for 2D [Vulkan only] 3 年之前
  Hugo Locurcio 813f6a5d57 Add `hint_transparent` to use a transparent black placeholder texture 4 年之前
  Bastiaan Olij 81c6f73109 Changed storage structs to private 3 年之前
  Hugo Locurcio a151a74a98 Tweak Decal distance fade defaults and add property hints 3 年之前
  Rémi Verschelde 90019676b0 Code quality: Fix header guards consistency 3 年之前
  Rémi Verschelde abe8b88702 Merge pull request #62834 from RandomShaper/fix_vk_sky_error 3 年之前
  Bastiaan Olij d139131aab Adding Variable Rate Shading support to Godot 3 年之前
  Pedro J. Estébanez ba39230ef3 Bind correct default resource type in GI 3 年之前
  Bastiaan Olij ecfcfd97fa Split dependency logic 3 年之前
  clayjohn 3e20c1347d Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 3 年之前
  reduz 45af29da80 Add a new HashSet template 3 年之前
  reduz 746dddc067 Replace most uses of Map by HashMap 3 年之前
  Bastiaan Olij 6b28d94e77 Merge canvas and decal into TextureStorage and add render target 3 年之前
  jfons bdc239a5a9 Fix Vulkan validation errors on default depth textures 3 年之前
  Bastiaan Olij 57e5a33623 Split dummy renderer classes into separate files 3 年之前