Commit History

Autor SHA1 Mensaxe Data
  Hugo Locurcio e962900f23 Rename and reorder bake mode properties for consistency %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio b3174e7af9 Add `RenderingServer.get_video_adapter_type()` method %!s(int64=3) %!d(string=hai) anos
  Rémi Verschelde 46d384060e Merge pull request #35901 from nathanfranke/pool-byte-array-subarray-exclusive %!s(int64=3) %!d(string=hai) anos
  Silc 'Tokage' Renew ca2b7a87a5 Fixed minimum size of aabb in ImmediateMesh to draw only one vertex %!s(int64=3) %!d(string=hai) anos
  Hugo Locurcio 989a7d9270 Allow disabling the depth prepass in the Vulkan Clustered backend %!s(int64=3) %!d(string=hai) anos
  Nathan Franke dd30253cdc PackedByteArray, Array slice end exclusive, rename subarray to slice %!s(int64=3) %!d(string=hai) anos
  Je06jm 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes %!s(int64=3) %!d(string=hai) anos
  Yuri Roubinsky 826e781bfa Fix default_texture_param in shader pipeline to support uniform arrays %!s(int64=4) %!d(string=hai) anos
  clayjohn 0eff109a21 Added SSIL post processing effect %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 91aa7cf1da Decrease the default VoxelGI quality to improve performance %!s(int64=3) %!d(string=hai) anos
  Brian Semrau ac24070056 Use Callable in RS::request_frame_drawn_callback %!s(int64=3) %!d(string=hai) anos
  Clay John 8a10bb7d0d Use OpenGL 3.3 core profile instead of compatibility profile %!s(int64=4) %!d(string=hai) anos
  clayjohn 1b2cd9f251 Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog %!s(int64=4) %!d(string=hai) anos
  JFonS c571e4a7f4 Implement distance fade and transparency %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 970bed62ab Decrease the default soft shadow quality to improve performance %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 3bebbcacdb Merge pull request #53992 from Calinou/hard-shadow-mapping-allow-dithering %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio e87ec8ec17 Add Soft Very Low shadow quality mode for 3D %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde da98357e6e doctool: Fix differences between headless and Vulkan rendering backends %!s(int64=4) %!d(string=hai) anos
  Joan Fons 8ab7ca4b32 Fix auto LOD generation for blendshapes. %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 73c6e19acc Allow any floating-point value as a 3D rendering scale option %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 265bae824f Remove unimplemented `Environment.ambient_light_occlusion_color` property %!s(int64=4) %!d(string=hai) anos
  K. S. Ernest (iFire) Lee 1463fc889b GLTF for game templates. %!s(int64=4) %!d(string=hai) anos
  bruvzg 0c0b5c84b0 Implement TextServer GDExtension interface, remove TextServer GDNative interface. %!s(int64=4) %!d(string=hai) anos
  Rémi Verschelde 8ecc571158 Merge pull request #49063 from Calinou/remove-16x-msaa %!s(int64=4) %!d(string=hai) anos
  Lyuma aca4b737f1 8 uvs for glTF2, URI decode and Vertex Custom api. %!s(int64=4) %!d(string=hai) anos
  Bastiaan Olij 506ae80876 Expose Vulkan internal values for access from extensions %!s(int64=4) %!d(string=hai) anos
  Bastiaan Olij 64626cc435 Optionally scale 3D render content %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 7192852da3 Remove 16× MSAA support due to driver bugs and low performance %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 7612cff432 Use the Unicode multiplication symbol where relevant %!s(int64=4) %!d(string=hai) anos
  Hugo Locurcio 635f6cdf2e Fix the Use Nearest Mipmap Filter project setting not working %!s(int64=4) %!d(string=hai) anos